Donphan
#201 in the HeartGold & SoulSilver Pokédex • Armor Pokémon
Donphan
#201 in the HeartGold & SoulSilver Pokédex • Armor Pokémon
Stats
Min
Max
HP
90
290
384
Attack
120
220
372
Defense
120
220
372
Sp. Atk
60
112
240
Sp. Def
60
112
240
Speed
50
94
218
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #201 |
|---|---|
| EV yield | 1 Atk, 1 Def |
| Catch rate | 60 |
| Base Exp. | 175 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
It has sharp, hard tusks and a rugged hide. Its tackle is strong enough to knock down a house.

SoulSilver
The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Phanpy #200 | Level 25 | ![]() Donphan #201 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Silver Mount Silver (2F) | Walking in tall grass or a cave | 48 | 10% | Radio off |
Mt. Silver Mount Silver (2F) | Walking in tall grass or a cave | 47 | 10% | Radio off |
Mt. Silver Mount Silver (1F top) | Walking in tall grass or a cave | 48 | 10% | Radio off |
Mt. Silver Mount Silver (1F top) | Walking in tall grass or a cave | 50 | 10% | Radio off |
Mt. Silver Mount Silver (4F) | Walking in tall grass or a cave | 47 | 10% | Radio off |
Mt. Silver Mount Silver (4F) | Walking in tall grass or a cave | 47 | 10% | Radio off |
Mt. Silver Mount Silver (outside) | Walking in tall grass or a cave | 42 | 10% | Radio off |
Mt. Silver Mount Silver (outside) | Walking in tall grass or a cave | 42 | 10% | Radio off |
Mt. Silver Mount Silver (1F) | Walking in tall grass or a cave | 44 | 20% | - |
Mt. Silver Mount Silver (1F) | Walking in tall grass or a cave | 44 | 10% | Radio off |
Mt. Silver Mount Silver (mountainside) | Walking in tall grass or a cave | 50 | 5% | - |
Mt. Silver Mount Silver (mountainside) | Walking in tall grass or a cave | 50 | 5% | - |
Mt. Silver Mount Silver (3F) | Walking in tall grass or a cave | 48 | 10% | Radio off |
Mt. Silver Mount Silver (3F) | Walking in tall grass or a cave | 47 | 10% | Radio off |
Mt. Silver Mount Silver (top) | Walking in tall grass or a cave | 47 | 10% | Radio off |
Mt. Silver Mount Silver (top) | Walking in tall grass or a cave | 47 | 10% | Radio off |
Route 28 Road 28 | Walking in tall grass or a cave | 40 | 10% | Radio off |
Route 28 Road 28 | Walking in tall grass or a cave | 40 | 10% | Radio off |
Victory Road Victory Road 1 (1F) | Walking in tall grass or a cave | 33 | 10% | Radio off |
Victory Road Victory Road 1 (1F) | Walking in tall grass or a cave | 33 | 10% | Radio off |
Victory Road Victory Road 1 (2F) | Walking in tall grass or a cave | 33 | 10% | Radio off |
Victory Road Victory Road 1 (2F) | Walking in tall grass or a cave | 33 | 10% | Radio off |
Victory Road Victory Road 1 (3F) | Walking in tall grass or a cave | 33 | 10% | Radio off |
Victory Road Victory Road 1 (3F) | Walking in tall grass or a cave | 33 | 10% | Radio off |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Horn Attack | ![]() | Physical | 65 | 100 | 25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| Start | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| Start | Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Start | Thunder Fang | ![]() | Physical | 65 | 95 | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Start | Fire Fang | ![]() | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| 6 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 10 | Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| 15 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| 19 | Magnitude | ![]() | Physical | - | 100 | 30 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| 24 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 25 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| 31 | Assurance | ![]() | Physical | 50 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 39 | Scary Face | ![]() | Status | - | 90 | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 46 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| 54 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM76 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Block | ![]() | Status | - | - | 5 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Gunk Shot | ![]() | Physical | 120 | 70 | 5 | The user shoots filthy garbage at the foe to attack. It may also poison the target. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
Traits
Sturdy
Ability Slot 1
It is protected against 1-hit KO attacks.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.









































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