| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 85 | 10 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Variable |  | 30–70 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. |  |  | - | - | 5 |
| TM15 | Hyper Beam The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |  |  | 150 | 90 | 5 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water- type moves. |  |  | - | - | 5 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. |  |  | - | 100 | 20 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. |  |  | - | 100 | 20 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM40 | Aerial Ace The user confounds the foe with speed, then slashes. The attack lands without fail. |  |  | 60 | - | 20 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |  |  | 70 | 100 | 20 |
| TM43 | Secret Power The user attacks with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |  |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |  |  | 40 | 100 | 10 |
| TM47 | Steel Wing The foe is hit with wings of steel. It may also raise the user’s Defense stat. |  |  | 70 | 90 | 25 |
| TM51 | Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |  |  | - | - | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM68 | Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. |  |  | 150 | 90 | 5 |
| TM78 | Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |  |  | - | 100 | 20 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TM83 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. |  |  | - | 100 | 15 |
| TM87 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |  |  | - | 90 | 15 |
| TM88 | Pluck The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |  |  | 60 | 100 | 20 |
| TM89 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |  |  | 70 | 100 | 20 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |  |  | - | - | 10 |
| HM02 | Fly The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |  |  | 90 | 95 | 15 |