Tyrogue
#145 in the HeartGold & SoulSilver Pokédex • Scuffle Pokémon
Tyrogue
#145 in the HeartGold & SoulSilver Pokédex • Scuffle Pokémon
Stats
Min
Max
HP
35
180
274
Attack
35
67
185
Defense
35
67
185
Sp. Atk
35
67
185
Sp. Def
35
67
185
Speed
35
67
185
Total
210
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #145 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 75 |
| Base Exp. | 42 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 25 (6,400 steps) |
Lore

HeartGold
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.

SoulSilver
Even though it is small, it can’t be ignored because it will slug any handy target without warning.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tyrogue #145 | Level 20, Attack > Defense | ![]() Hitmonlee #146 |
![]() Tyrogue #145 | Level 20, Attack < Defense | ![]() Hitmonchan #147 |
![]() Tyrogue #145 | Level 20, Attack = Defense | ![]() Hitmontop #148 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Mortar Mount Mortar (B1F) | Receive as a gift | 10 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Mortar Mount Mortar (B1F) | Receive as a gift | 10 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Foresight | ![]() | Status | - | - | 40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Start | Fake Out | ![]() | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Start | Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bullet Punch | ![]() | Physical | 40 | 100 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| High Jump Kick | ![]() | Physical | 100 | 90 | 20 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Mach Punch | ![]() | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. It is certain to strike first. |
| Mind Reader | ![]() | Status | - | - | 40 | The user senses the foe’s movements with its mind to ensure its next attack does not miss. |
| Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
Traits
Guts
Ability Slot 1
Boosts Attack if there is a status problem.
Increases Attack to 1.5× with a major status ailment.
Steadfast
Ability Slot 2
Raises Speed each time the Pokémon flinches.
Raises Speed one stage upon flinching.








































Physical
Status
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