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HG/SS / Pokédex

Sentret

Sentret

#19 in the HeartGold & SoulSilver Pokédex • Scout Pokémon

Sentret

#19 in the HeartGold & SoulSilver Pokédex • Scout Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

46

87

210

Defense

34

65

183

Sp. Atk

35

67

185

Sp. Def

45

85

207

Speed

20

40

152

Total

215

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Feraligatr

Furret

Sentret normal sprite

Normal

Shiny Sentret sprite

Shiny

Sentret

Scout Pokémon

#19
Normal

Height

0.8 m (2'07")

Weight

6 kg (13.2 lbs)

Abilities

Run AwayKeen Eye

It's Super Effective

Damage multipliers Sentret takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #19
EV yield
1 Atk
Catch rate
255
Base Exp.
43

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
15 (3,840 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

A very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings.

Pokémon SoulSilver box art

SoulSilver

It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sentret

Sentret

#19

Level 15

Furret

Furret

#20

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Route 29

Road 29

Walking in tall grass or a cave320%

In the morning

Route 29

Road 29

Walking in tall grass or a cave320%

During the day

Route 29

Road 29

Walking in tall grass or a cave310%

Radio off, In the morning

Route 29

Road 29

Walking in tall grass or a cave310%

Radio off, During the day

Route 29

Road 29

Walking in tall grass or a cave25%

In the morning

Route 29

Road 29

Walking in tall grass or a cave25%

During the day

Route 29

Road 29

Walking in tall grass or a cave25%

In the morning

Route 29

Road 29

Walking in tall grass or a cave25%

During the day

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, In the morning

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, During the day

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, In the morning

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, During the day

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1610%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

During the day

SoulSilver
LocationMethodLevelChanceConditions

Route 29

Road 29

Walking in tall grass or a cave320%

In the morning

Route 29

Road 29

Walking in tall grass or a cave320%

During the day

Route 29

Road 29

Walking in tall grass or a cave310%

Radio off, In the morning

Route 29

Road 29

Walking in tall grass or a cave310%

Radio off, During the day

Route 29

Road 29

Walking in tall grass or a cave25%

In the morning

Route 29

Road 29

Walking in tall grass or a cave25%

During the day

Route 29

Road 29

Walking in tall grass or a cave45%

During the day

Route 29

Road 29

Walking in tall grass or a cave24%

In the morning

Route 29

Road 29

Walking in tall grass or a cave21%

In the morning

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, In the morning

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, During the day

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, In the morning

Route 1

Road 1

Walking in tall grass or a cave310%

Radio off, During the day

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1610%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

During the day

Held Items

Items this Pokémon may hold when encountered in the wild.
Oran BerryOran Berry
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the foe to inflict damage.

StartForesightNormalStatus--40

Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

4Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

7Quick AttackNormalPhysical4010030

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

13Fury SwipesNormalPhysical188015

The foe is raked with sharp claws or scythes for two to five times in quick succession.

16Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

19Follow MeNormalStatus--20

The user draws attention to itself, making all foes take aim only at the user.

25SlamNormalPhysical807520

The foe is slammed with a long tail, vines, etc., to inflict damage.

28RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

31Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

36AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

39Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

42Me FirstNormalStatus0-20

The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.

47Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Fury CutterBugPhysical109520

The foe is slashed with scythes or claws. Its power increases if it hits in succession.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Knock OffDarkPhysical2010020

The user slaps down the foe’s held item, preventing the item from being used during the battle.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

Super FangNormalPhysical-9010

The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

UproarNormalSpecial5010010

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AssistNormalStatus--20

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

CharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

CovetNormalPhysical4010025

The user endearingly approaches the foe, then steals the item the foe is holding.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a foe that is switching out of battle.

ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

SlashNormalPhysical7010020

The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.

SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Keen Eye

Ability Slot 2

Prevents the Pokémon from losing accuracy.

Prevents accuracy from being lowered.

#9

Feraligatr

#20

Furret

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