Sentret
#19 in the HeartGold & SoulSilver Pokédex • Scout Pokémon
Sentret
#19 in the HeartGold & SoulSilver Pokédex • Scout Pokémon
Stats
Min
Max
HP
35
180
274
Attack
46
87
210
Defense
34
65
183
Sp. Atk
35
67
185
Sp. Def
45
85
207
Speed
20
40
152
Total
215
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #19 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 255 |
| Base Exp. | 43 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 (3,840 steps) |
Lore

HeartGold
A very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings.

SoulSilver
It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Sentret #19 | Level 15 | ![]() Furret #20 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 20% | In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 20% | During the day |
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 10% | Radio off, In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 10% | Radio off, During the day |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 5% | In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 5% | During the day |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 5% | In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 5% | During the day |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, In the morning |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, During the day |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, In the morning |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | During the day |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 17 | 10% | During the day |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 20% | In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 20% | During the day |
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 10% | Radio off, In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 3 | 10% | Radio off, During the day |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 5% | In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 5% | During the day |
Route 29 Road 29 | Walking in tall grass or a cave | 4 | 5% | During the day |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 4% | In the morning |
Route 29 Road 29 | Walking in tall grass or a cave | 2 | 1% | In the morning |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, In the morning |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, During the day |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, In the morning |
Route 1 Road 1 | Walking in tall grass or a cave | 3 | 10% | Radio off, During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | During the day |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Wetland | Walking in tall grass or a cave | 17 | 10% | During the day |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| Start | Foresight | ![]() | Status | - | - | 40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 4 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 7 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 16 | Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| 19 | Follow Me | ![]() | Status | - | - | 20 | The user draws attention to itself, making all foes take aim only at the user. |
| 25 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 28 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| 31 | Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 36 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 39 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 42 | Me First | ![]() | Status | 0 | - | 20 | The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. |
| 47 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Assist | ![]() | Status | - | - | 20 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Charm | ![]() | Status | - | 100 | 20 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
| Covet | ![]() | Physical | 40 | 100 | 25 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
| Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Slash | ![]() | Physical | 70 | 100 | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
Traits
Run Away
Ability Slot 1
Enables sure getaway from wild Pokémon.
Ensures success fleeing from wild battles.
Keen Eye
Ability Slot 2
Prevents the Pokémon from losing accuracy.
Prevents accuracy from being lowered.




































Physical
Status

Special











