Jynx
#155 in the HeartGold & SoulSilver Pokédex • Human Shape Pokémon
Jynx
#155 in the HeartGold & SoulSilver Pokédex • Human Shape Pokémon
Stats
Min
Max
HP
65
240
334
Attack
50
94
218
Defense
35
67
185
Sp. Atk
115
211
361
Sp. Def
95
175
317
Speed
95
175
317
Total
455
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #155 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 45 |
| Base Exp. | 159 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 0% male 100% female |
| Egg cycles | 25 (6,400 steps) |
Lore

HeartGold
It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.

SoulSilver
It speaks a language similar to that of humans. However, it seems to use dancing to communicate.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Smoochum #154 | Level 30 | ![]() Jynx #155 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 4% | During the day |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 4% | - |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 1% | During the day |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 1% | - |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 4% | During the day |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 4% | - |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 1% | During the day |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 1% | - |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 4% | During the day |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 4% | - |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 1% | During the day |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 1% | - |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 4% | During the day |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 4% | - |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 1% | During the day |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 38 | 10% | Radio off |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 40 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 40 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 4% | During the day |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 4% | - |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 1% | During the day |
Ice Path Ice Path (1F) | Walking in tall grass or a cave | 22 | 1% | - |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 4% | During the day |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 4% | - |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 1% | During the day |
Ice Path Ice Path (B1F) | Walking in tall grass or a cave | 22 | 1% | - |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 4% | During the day |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 4% | - |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 1% | During the day |
Ice Path Ice Path (B2F) | Walking in tall grass or a cave | 23 | 1% | - |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 4% | During the day |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 4% | - |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 1% | During the day |
Ice Path Ice Path (B3F) | Walking in tall grass or a cave | 23 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 38 | 10% | Radio off |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 40 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 40 | 1% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| Start | Lick | ![]() | Physical | 20 | 100 | 30 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
| Start | Lovely Kiss | ![]() | Status | - | 75 | 10 | With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep. |
| Start | Powder Snow | ![]() | Special | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 5 | Lick | ![]() | Physical | 20 | 100 | 30 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
| 8 | Lovely Kiss | ![]() | Status | - | 75 | 10 | With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep. |
| 11 | Powder Snow | ![]() | Special | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 15 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| 18 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| 21 | Mean Look | ![]() | Status | - | - | 5 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| 25 | Fake Tears | ![]() | Status | - | 100 | 20 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| 28 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| 33 | Avalanche | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| 39 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| 44 | Wring Out | ![]() | Special | - | 100 | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. |
| 49 | Perish Song | ![]() | Status | - | - | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| 55 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | ![]() | Physical | 60 | 100 | 5 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM72 | Avalanche | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Oblivious
Ability Slot 1
Prevents it from becoming infatuated.
Prevents infatuation and protects against Captivate.
Forewarn
Ability Slot 2
Determines what moves the foe has.
Reveals the opponents' strongest move upon entering battle.












































Physical
Status
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