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Furret

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Furret

#162 in the National Pokédex • Long Body Pokémon

Furret sprite

Normal

Shiny Furret sprite

Shiny

Pokédex entries

FireRed

There is no telling where its tail begins. Despite its short legs, it is quick at hunting RATTATA.

LeafGreen

It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.

Details

Type

Normal

Category

Long Body Pokémon

Height

1.8 m (5'11")

Weight

32.5 kg (71.7 lbs)

National Pokédex

#0162

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

76

141

276

Defense

64

119

249

Sp. Atk

45

85

207

Sp. Def

55

103

229

Speed

90

166

306

Total

415

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.

It's Super Effective

Damage multipliers Furret takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Furret doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Spe
Catch rate
90
Base Exp.
116

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 (4,095 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sentret

Sentret

#161

Level 15

Requires the National Pokédex.

Furret

Furret

#162

Held Items

Items this Pokémon may hold when encountered in the wild.
FireRed
50%
LeafGreen
50%
FireRed
5%
LeafGreen
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the foe.

StartQuick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its DEFENSE stat.

4Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its DEFENSE stat.

7Quick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

12Fury SwipesNormalPhysical188015

The foe is raked with sharp claws or scythes two to five times.

19Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a battle.

28SlamNormalPhysical807520

The foe is struck with a long tail, vines, etc.

37Follow MeNormalStatus--20

The user draws attention to itself, making foes attack only the user.

48RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

59AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Traits

Ability options available to this Pokémon in this game.

Run Away

Makes escaping easier.

Ensures success fleeing from wild battles.

Keen Eye

Prevents loss of accuracy.

Prevents accuracy from being lowered.

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