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USUM / Pokédex

Furret

Back to Pokédex

Furret

#162 in the National Pokédex • Long Body Pokémon

Furret sprite

Normal

Shiny Furret sprite

Shiny

Details

Type

Normal

Category

Long Body Pokémon

Height

1.8 m (5'11")

Weight

32.5 kg (71.7 lbs)

National Pokédex

#0162

Pokédex

National Dex #162

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

76

141

276

Defense

64

119

249

Sp. Atk

45

85

207

Sp. Def

55

103

229

Speed

90

166

306

Total

415

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Furret, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Furret doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
90
Base Exp.
145

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sentret

Sentret

#161

Level 15

Furret

Furret

#162

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartAgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

StartCoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

4Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

7Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

13Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

17Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

21Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

28SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

32RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

36Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

42AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

46Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

50Me FirstNormalStatus--20

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

56Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AssistNormalStatus--20

Sentret — breeding; retain through evolution

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Baby-Doll EyesFairyStatus-10030

Sentret — breeding; retain through evolution

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

CaptivateNormalStatus-10020

Sentret — breeding; retain through evolution

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Sentret — breeding; retain through evolution

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Double-EdgeNormalPhysical12010015

Sentret — breeding; retain through evolution

A reckless, life-risking tackle. This also damages the user quite a lot.

Focus EnergyNormalStatus--30

Sentret — breeding; retain through evolution

The user takes a deep breath and focuses so that critical hits land more easily.

Natural GiftNormalPhysical-10015

Sentret — breeding; retain through evolution

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

PursuitDarkPhysical4010020

Sentret — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

ReversalFightingPhysical-10015

Sentret — breeding; retain through evolution

An all-out attack that becomes more powerful the less HP the user has.

SlashNormalPhysical7010020

Sentret — breeding; retain through evolution

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
AssistNormalStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

CutNormalPhysical509530

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is cut with a scythe or claw.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DigGroundPhysical8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user burrows, then attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user punches the target with full, concentrated power. This confuses the target if it hits.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Focus EnergyNormalStatus--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user takes a deep breath and focuses so that critical hits land more easily.

Focus EnergyNormalStatus--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user takes a deep breath and focuses so that critical hits land more easily.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Fury CutterBugPhysical409520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

PursuitDarkPhysical4010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ReversalFightingPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

An all-out attack that becomes more powerful the less HP the user has.

ReversalFightingPhysical-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

An all-out attack that becomes more powerful the less HP the user has.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

RolloutRockPhysical309020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SlashNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is attacked with a slash of claws or blades. Critical hits land more easily.

SlashNormalPhysical7010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked with a slash of claws or blades. Critical hits land more easily.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

StrengthNormalPhysical8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TackleNormalPhysical4010035

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A physical attack in which the user charges and slams into the target with its whole body.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Keen Eye

Ability Slot 2

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents opponents from lowering accuracy and ignores their evasion stages.

Frisk(Hidden Ability)

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Reveals all opposing Pokémon’s held items when entering battle.

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