Jigglypuff
#39 in the FireRed and LeafGreen Pokédex • Balloon Pokémon
FireRed
It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
LeafGreen
When its huge eyes waver, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Jigglypuff #39 | Use Moon Stone | ![]() Wigglytuff #40 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Walking in tall grass or a cave | 3 | 5% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 5 | 4% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 7 | 1% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Walking in tall grass or a cave | 3 | 5% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 5 | 4% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 7 | 1% | - |

Normal

Shiny
Jigglypuff
Balloon Pokémon

HP
115
Attack
45
Defense
20
Sp. Atk
45
Sp. Def
25
Speed
20
Total
270
Type Chart
Weaknesses
Takes 2× from

Resistances
Takes 0× from

| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Sing | ![]() | Status | - | 55 | 15 | A soothing song in a calming voice lulls the foe into a deep slumber. |
| 4 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its DEFENSE stat. |
| 9 | Pound | ![]() | Physical | 40 | 100 | 35 | A physical attack delivered with a long tail or a foreleg, etc. |
| 14 | Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| 19 | Rollout | ![]() | Physical | 30 | 90 | 20 | A 5-turn rolling attack that becomes stronger each time it hits. |
| 24 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The foe is slapped repeatedly, back and forth, two to five times. |
| 29 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| 34 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| 39 | Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| 44 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly loud shout with the power to damage. |
| 49 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status- changing move. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Cute Charm
Infatuates on contact.
Has a 30% chance of infatuating attacking Pokémon on contact.
Competitive
Raises Special Attack by two stages upon having any stat lowered.






















Status
Physical

Special







