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Dragonair

Dragonair

#148 in the FireRed and LeafGreen Pokédex • Dragon Pokémon

Dragonair

#148 in the FireRed and LeafGreen Pokédex • Dragon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

61

232

326

Attack

84

155

293

Defense

65

121

251

Sp. Atk

70

130

262

Sp. Def

70

130

262

Speed

70

130

262

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Dratini

Dragonite

Dragonair normal sprite

Normal

Shiny Dragonair sprite

Shiny

Dragonair

Dragon Pokémon

#148
Dragon

Height

4 m (13'01")

Weight

16.5 kg (36.4 lbs)

Abilities

Shed Skin

It's Super Effective

Damage multipliers Dragonair takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ice

Dragon

Resists

Fire

0.5×

Water

0.5×

Electric

0.5×

Grass

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Atk
Catch rate
45
Base Exp.
147

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Dragon
Gender
50% male
50% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

It is said to live in seas and lakes. Even though it has no wings, it has been seen flying occasionally.

Pokémon LeafGreen box art

LeafGreen

A mystical Pokémon that exudes a gentle aura. It is said to have the ability to change the weather.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dratini

Dratini

#147

Level 30

Dragonair

Dragonair

#148

Dragonair

Dragonair

#148

Level 55

Dragonite

Dragonite

#149

Encounters

Known encounter locations for this Pokémon in this game.
FireRed
LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod25-351%

-

LeafGreen
LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod25-351%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Dragon FangDragon Fang
FireRed
5%
LeafGreen
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap the foe for two to five turns.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartThunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

StartTwisterDragonSpecial4010020

A vicious twister attacks the foe. It may make the foe flinch.

8Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

15TwisterDragonSpecial4010020

A vicious twister attacks the foe. It may make the foe flinch.

22Dragon RageDragonSpecial-10010

The foe is hit with a shock wave that always inflicts 40- HP damage.

29SlamNormalPhysical807520

The foe is struck with a long tail, vines, etc.

38AgilityPsychicStatus--30

The user relaxes and lightens its body to sharply boost its SPEED.

47SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

56OutrageDragonSpecial9010010

The user thrashes about for two to three turns, then becomes confused.

65Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM07WaterfallWaterSpecial8010015

A powerful charge attack. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Traits

Ability options available to this Pokémon in this game.

Shed Skin

Heals the body by shedding.

Has a 33% chance of curing any major status ailment after each turn.

#147

Dratini

#149

Dragonite

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