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Dragonair

#148 in the FireRed and LeafGreen Pokédex • Dragon Pokémon

FireRed

It is said to live in seas and lakes. Even though it has no wings, it has been seen flying occasionally.

LeafGreen

A mystical Pokémon that exudes a gentle aura. It is said to have the ability to change the weather.

Egg Group

Water 1Dragon

Steps to Hatch

10,240

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

147
PokémonRequiresEvolution
Dratini

Dratini

#147

Level 30

Dragonair

Dragonair

#148

Dragonair

Dragonair

#148

Level 55

Dragonite

Dragonite

#149

FireRed

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod25-351%

-

LeafGreen

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod25-351%

-

Dratini

Dragonite

Dragonair normal sprite

Normal

Shiny Dragonair sprite

Shiny

Dragonair

Dragon Pokémon

#148
Dragon

Height

4 m

Weight

16.5 kg

Base XP

147

Abilities

Shed Skin

HP

61

Attack

84

Defense

65

Sp. Atk

70

Sp. Def

70

Speed

70

Total

420

Type Chart

Weaknesses

Takes 2× from

IceDragon

Resistances

Takes 0.5× from

FireWaterElectricGrass
Dragon FangDragon Fang
FireRed: 5%
LeafGreen: 5%
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap the foe for two to five turns.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartThunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

StartTwisterDragonSpecial4010020

A vicious twister attacks the foe. It may make the foe flinch.

8Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

15TwisterDragonSpecial4010020

A vicious twister attacks the foe. It may make the foe flinch.

22Dragon RageDragonSpecial-10010

The foe is hit with a shock wave that always inflicts 40- HP damage.

29SlamNormalPhysical807520

The foe is struck with a long tail, vines, etc.

38AgilityPsychicStatus--30

The user relaxes and lightens its body to sharply boost its SPEED.

47SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

56OutrageDragonPhysical9010010

The user thrashes about for two to three turns, then becomes confused.

65Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Shed Skin

Heals the body by shedding.

Has a 33% chance of curing any major status ailment after each turn.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Dragonair

Dragonair

#148 in the FireRed and LeafGreen Pokédex • Dragon Pokémon

FireRed

It is said to live in seas and lakes. Even though it has no wings, it has been seen flying occasionally.

LeafGreen

A mystical Pokémon that exudes a gentle aura. It is said to have the ability to change the weather.

Egg Group

Water 1Dragon

Steps to Hatch

10,240

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

147
PokémonRequiresEvolution
Dratini

Dratini

#147

Level 30

Dragonair

Dragonair

#148

Dragonair

Dragonair

#148

Level 55

Dragonite

Dragonite

#149

FireRed

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod25-351%

-

LeafGreen

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod25-351%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod25-351%

-

Dratini

Dragonite

Dragonair normal sprite

Normal

Shiny Dragonair sprite

Shiny

Dragonair

Dragon Pokémon

#148
Dragon

Height

4 m

Weight

16.5 kg

Base XP

147

Abilities

Shed Skin

HP

61

Attack

84

Defense

65

Sp. Atk

70

Sp. Def

70

Speed

70

Total

420

Type Chart

Weaknesses

Takes 2× from

IceDragon

Resistances

Takes 0.5× from

FireWaterElectricGrass
Dragon FangDragon Fang
FireRed: 5%
LeafGreen: 5%
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap the foe for two to five turns.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartThunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

StartTwisterDragonSpecial4010020

A vicious twister attacks the foe. It may make the foe flinch.

8Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

15TwisterDragonSpecial4010020

A vicious twister attacks the foe. It may make the foe flinch.

22Dragon RageDragonSpecial-10010

The foe is hit with a shock wave that always inflicts 40- HP damage.

29SlamNormalPhysical807520

The foe is struck with a long tail, vines, etc.

38AgilityPsychicStatus--30

The user relaxes and lightens its body to sharply boost its SPEED.

47SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

56OutrageDragonPhysical9010010

The user thrashes about for two to three turns, then becomes confused.

65Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Shed Skin

Heals the body by shedding.

Has a 33% chance of curing any major status ailment after each turn.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.