Dragonair
#148 in the FireRed and LeafGreen Pokédex • Dragon Pokémon
Dragonair
#148 in the FireRed and LeafGreen Pokédex • Dragon Pokémon
Stats
Min
Max
HP
61
232
326
Attack
84
155
293
Defense
65
121
251
Sp. Atk
70
130
262
Sp. Def
70
130
262
Speed
70
130
262
Total
420
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 2 Atk |
|---|---|
| Catch rate | 45 |
| Base Exp. | 147 |
Lore

FireRed
It is said to live in seas and lakes. Even though it has no wings, it has been seen flying occasionally.

LeafGreen
A mystical Pokémon that exudes a gentle aura. It is said to have the ability to change the weather.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Dratini #147 | Level 30 | ![]() Dragonair #148 |
![]() Dragonair #148 | Level 55 | ![]() Dragonite #149 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (middle) | Fishing with a Super Rod | 25-35 | 1% | - |
Safari Zone Safari Zone (Area 1, east) | Fishing with a Super Rod | 25-35 | 1% | - |
Safari Zone Safari Zone (Area 2, north) | Fishing with a Super Rod | 25-35 | 1% | - |
Safari Zone Safari Zone (Area 3, west) | Fishing with a Super Rod | 25-35 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (middle) | Fishing with a Super Rod | 25-35 | 1% | - |
Safari Zone Safari Zone (Area 1, east) | Fishing with a Super Rod | 25-35 | 1% | - |
Safari Zone Safari Zone (Area 2, north) | Fishing with a Super Rod | 25-35 | 1% | - |
Safari Zone Safari Zone (Area 3, west) | Fishing with a Super Rod | 25-35 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wrap | ![]() | Physical | 15 | 85 | 20 | A long body or vines are used to wrap the foe for two to five turns. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
| Start | Twister | ![]() | Special | 40 | 100 | 20 | A vicious twister attacks the foe. It may make the foe flinch. |
| 8 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
| 15 | Twister | ![]() | Special | 40 | 100 | 20 | A vicious twister attacks the foe. It may make the foe flinch. |
| 22 | Dragon Rage | ![]() | Special | - | 100 | 10 | The foe is hit with a shock wave that always inflicts 40- HP damage. |
| 29 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is struck with a long tail, vines, etc. |
| 38 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| 47 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 56 | Outrage | ![]() | Special | 90 | 100 | 10 | The user thrashes about for two to three turns, then becomes confused. |
| 65 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Traits
Shed Skin
Heals the body by shedding.
Has a 33% chance of curing any major status ailment after each turn.








































Physical
Status
Special


