| TM03 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. |  |  | 60 | 100 | 20 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |  |  | - | - | 10 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |  |  | - | - | 5 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |  |  | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |  |  | 110 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. |  |  | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. |  |  | - | - | 30 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |  |  | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. |  |  | - | - | 25 |
| TM23 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |  |  | 100 | 75 | 15 |
| TM24 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. |  |  | 90 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |  |  | 110 | 70 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM34 | Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. |  |  | 60 | - | 20 |
| TM35 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. |  |  | 90 | 100 | 15 |
| TM38 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |  |  | 110 | 85 | 5 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |  |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM59 | Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. |  |  | 85 | 100 | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. |  |  | 150 | 90 | 5 |
| TM73 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. |  |  | - | 90 | 20 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |  |  | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |  |  | - | - | 10 |
| TM95 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. |  |  | 90 | 100 | 15 |
| TM99 | Waterfall The user charges at the target and may make it flinch. |  |  | 80 | 100 | 15 |