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HG/SS / Pokédex

Dragonair

Dragonair

#247 in the HeartGold & SoulSilver Pokédex • Dragon Pokémon

Dragonair

#247 in the HeartGold & SoulSilver Pokédex • Dragon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

61

232

326

Attack

84

155

293

Defense

65

121

251

Sp. Atk

70

130

262

Sp. Def

70

130

262

Speed

70

130

262

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Dratini

Dragonite

Dragonair normal sprite

Normal

Shiny Dragonair sprite

Shiny

Dragonair

Dragon Pokémon

#247
Dragon

Height

4 m (13'01")

Weight

16.5 kg (36.4 lbs)

Abilities

Shed Skin

It's Super Effective

Damage multipliers Dragonair takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ice

Dragon

Resists

Fire

0.5×

Water

0.5×

Electric

0.5×

Grass

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #247
EV yield
2 Atk
Catch rate
45
Base Exp.
147

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Dragon
Gender
50% male
50% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

They say that if it emits an aura from its whole body, the weather will begin to change instantly.

Pokémon SoulSilver box art

SoulSilver

Its crystalline orbs appear to give this Pokémon the power to freely control the weather.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dratini

Dratini

#246

Level 30

Dragonair

Dragonair

#247

Dragonair

Dragonair

#247

Level 55

Dragonite

Dragonite

#248

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Dragon's Den

Fishing with a Super Rod4010%

-

SoulSilver
LocationMethodLevelChanceConditions

Dragon's Den

Fishing with a Super Rod4010%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Dragon ScaleDragon Scale
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap and squeeze the foe for two to five turns.

StartLeerNormalStatus-10030

The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

StartThunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

StartTwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

5Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

11TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

15Dragon RageDragonSpecial-10010

The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.

21SlamNormalPhysical807520

The foe is slammed with a long tail, vines, etc., to inflict damage.

25AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

33Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

39Dragon RushDragonPhysical1007510

The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.

47SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

53Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

61OutrageDragonPhysical12010015

The user rampages and attacks for two to three turns. However, it then becomes confused.

67Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM59Dragon PulseDragonSpecial9010010

The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM07WaterfallWaterPhysical8010015

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Draco MeteorDragonSpecial140905

Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

OutrageDragonPhysical12010015

The user rampages and attacks for two to three turns. However, it then becomes confused.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

Traits

Ability options available to this Pokémon in this game.

Shed Skin

Ability Slot 1

The Pokémon may heal its own status problems.

Has a 33% chance of curing any major status ailment after each turn.

#246

Dratini

#248

Dragonite

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