Persian
#53 in the FireRed and LeafGreen Pokédex • Classy Cat Pokémon
FireRed
Has a vicious temperament. Beware if it raises its tail straight up. It is a signal that it is about to pounce and bite.
LeafGreen
Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Meowth #52 | High friendship | ![]() Persian #53 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Kindle Road | Walking in tall grass or a cave | 37 | 4% | - |
Kindle Road | Walking in tall grass or a cave | 40 | 1% | - |
Treasure Beach | Walking in tall grass or a cave | 37 | 4% | - |
Treasure Beach | Walking in tall grass or a cave | 40 | 1% | - |
Cape Brink | Walking in tall grass or a cave | 37 | 4% | - |
Cape Brink | Walking in tall grass or a cave | 40 | 1% | - |
Bond Bridge | Walking in tall grass or a cave | 37 | 4% | - |
Bond Bridge | Walking in tall grass or a cave | 40 | 1% | - |
Five Isle Meadow | Walking in tall grass or a cave | 47 | 4% | - |
Five Isle Meadow | Walking in tall grass or a cave | 50 | 1% | - |
Water Path | Walking in tall grass or a cave | 47 | 4% | - |
Water Path | Walking in tall grass or a cave | 50 | 1% | - |
Ruin Valley | Walking in tall grass or a cave | 49 | 4% | - |
Ruin Valley | Walking in tall grass or a cave | 52 | 1% | - |
Canyon Entrance | Walking in tall grass or a cave | 47 | 4% | - |
Canyon Entrance | Walking in tall grass or a cave | 50 | 1% | - |
Sevault Canyon | Walking in tall grass or a cave | 49 | 4% | - |
Sevault Canyon | Walking in tall grass or a cave | 52 | 1% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Kindle Road | Walking in tall grass or a cave | 37 | 4% | - |
Kindle Road | Walking in tall grass or a cave | 40 | 1% | - |
Treasure Beach | Walking in tall grass or a cave | 37 | 4% | - |
Treasure Beach | Walking in tall grass or a cave | 40 | 1% | - |
Cape Brink | Walking in tall grass or a cave | 37 | 4% | - |
Cape Brink | Walking in tall grass or a cave | 40 | 1% | - |
Bond Bridge | Walking in tall grass or a cave | 37 | 4% | - |
Bond Bridge | Walking in tall grass or a cave | 40 | 1% | - |
Five Isle Meadow | Walking in tall grass or a cave | 47 | 4% | - |
Five Isle Meadow | Walking in tall grass or a cave | 50 | 1% | - |
Water Path | Walking in tall grass or a cave | 47 | 4% | - |
Water Path | Walking in tall grass or a cave | 50 | 1% | - |
Ruin Valley | Walking in tall grass or a cave | 49 | 4% | - |
Ruin Valley | Walking in tall grass or a cave | 52 | 1% | - |
Canyon Entrance | Walking in tall grass or a cave | 47 | 4% | - |
Canyon Entrance | Walking in tall grass or a cave | 50 | 1% | - |
Sevault Canyon | Walking in tall grass or a cave | 49 | 4% | - |
Sevault Canyon | Walking in tall grass or a cave | 52 | 1% | - |

Normal

Shiny
Persian
Classy Cat Pokémon

HP
65
Attack
70
Defense
60
Sp. Atk
65
Sp. Def
65
Speed
115
Total
440
Type Chart
Weaknesses
Takes 2× from

Resistances
Takes 0× from

| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe. |
| Start | Bite | ![]() | Physical | 60 | 100 | 25 | The user bites with vicious fangs. It may make the foe flinch. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| 10 | Bite | ![]() | Physical | 60 | 100 | 25 | The user bites with vicious fangs. It may make the foe flinch. |
| 18 | Pay Day | ![]() | Physical | 40 | 100 | 20 | Numerous coins are hurled at the foe. Money is earned after battle. |
| 25 | Feint Attack | ![]() | Physical | 60 | - | 20 | The user draws up close to the foe disarmingly, then hits without fail. |
| 34 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 42 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The foe is raked with sharp claws or scythes two to five times. |
| 49 | Slash | ![]() | Physical | 70 | 100 | 20 | The foe is slashed with claws, etc. It has a high critical-hit ratio. |
| 55 | Fake Out | ![]() | Physical | 40 | 100 | 10 | An attack that hits first and causes flinching. Usable only on 1st turn. |
| 61 | Swagger | ![]() | Status | - | 90 | 15 | A move that makes the foe confused, but also sharply raises its ATTACK. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | A basic attack. It can be used to cut down thin trees and grass. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status- changing move. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Limber
Prevents paralysis.
Prevents paralysis.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.




















Physical
Status
Special






