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Persian

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Persian in Pokémon Brilliant Diamond & Shining Pearl

#53 in the Brilliant Diamond and Shining Pearl Pokédex • Classy Cat Pokémon

Persian in the National Pokédex

Pokédex entries

Brilliant Diamond

A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.

Shining Pearl

A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.

Pokémon details

Type

Normal

Category

Classy Cat Pokémon

Height

1 m (3'03")

Weight

32 kg (70.5 lbs)

National Pokédex

#0053

Pokédex

#53

Persian in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

70

130

262

Defense

60

112

240

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

115

211

361

Total

440

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Persian, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Persian doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
90
Base Exp.
154

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meowth

Meowth

#52

Level 28

Persian

Persian

#53

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Power Gem

Rock8010020
StartScratch

Normal4010035
StartGrowl

Normal-10040
StartFake Out

Normal4010010
StartFeint

Normal3010010
StartPower Gem

Rock8010020
StartSwitcheroo

Dark-10010
12Pay Day

Normal4010020
16Bite

Dark6010025
20Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
24Assurance

Dark6010010
31Fury Swipes

Normal188015
36Screech

Normal-8540
42Slash

Normal7010020
48Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
54Play Rough

Fairy909010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Amnesia

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Amnesia

Learn before evolving, then retain the move.

Psychic--20
Charm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-10020
Charm

Learn before evolving, then retain the move.

Fairy-10020
Covet

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal6010025
Covet

Learn before evolving, then retain the move.

Normal6010025
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Foul Play

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark9510015
Foul Play

Learn before evolving, then retain the move.

Dark9510015
Hypnosis

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic-6020
Hypnosis

Learn before evolving, then retain the move.

Psychic-6020
Last Resort

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal1401005
Last Resort

Learn before evolving, then retain the move.

Normal1401005
Spite

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost-10010
Spite

Learn before evolving, then retain the move.

Ghost-10010
Tail Whip

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10030
Tail Whip

Learn before evolving, then retain the move.

Normal-10030

Ability options available to this Pokémon in this game.

Limber

Ability Slot 1

Prevents paralysis.

Technician

Ability Slot 2

Boosts eligible moves with power 60 or less by 50%.

Unnerve(Hidden Ability)

Prevents opposing Pokémon from eating held Berries.

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