Psyduck in Pokémon Brilliant Diamond & Shining Pearl
#43 in the Brilliant Diamond and Shining Pearl Pokédex • Duck Pokémon
Psyduck in the National PokédexPokédex entries
Brilliant Diamond
If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
Shining Pearl
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Psyduck in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
52
98
223
Defense
48
90
214
Sp. Atk
65
121
251
Sp. Def
50
94
218
Speed
55
103
229
Total
320
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #43 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 190 |
| Base Exp. | 64 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Psyduck #43 | Level 33 | ![]() Golduck #44 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 203 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 204 Route 204 — South | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 205 Route 205 — North | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 208 | Walking | 16-18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 208 | Walking | 16-18 | 30% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 208 | Walking | 16-18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 208 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 209 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 210 Route 210 — North | Walking | 25 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 210 Route 210 — North | Walking | 25 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 210 Route 210 — North | Walking | 25 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 210 Route 210 — North | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 214 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Celestic Town | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Eterna City | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Grand Underground Grand Underground — Spacious Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Riverbank Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Still-Water Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 2 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 3 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 4 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 6 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Acuity | Walking | 34-36 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 34-36 | 30% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 34-36 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Valor | Walking | 35-36 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Valor | Walking | 35-36 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Valor | Walking | 35-36 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Valor | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Verity Lake Verity — Before Galactic | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Verity Lake Verity — After Galactic | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Oreburgh Gate Oreburgh Gate — B1F | Walking | 8-10 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Oreburgh Gate Oreburgh Gate — B1F | Surf | 20-30 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Ravaged Path | Walking | 5 | 2% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Twinleaf Town | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 203 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 204 Route 204 — South | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 205 Route 205 — North | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 208 | Walking | 16-18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 208 | Walking | 16-18 | 30% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 208 | Walking | 16-18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 208 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 209 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 210 Route 210 — North | Walking | 25 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 210 Route 210 — North | Walking | 25 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 210 Route 210 — North | Walking | 25 | - | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 19 slot 0: reported 20% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections. |
Route 210 Route 210 — North | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Route 214 | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Celestic Town | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Eterna City | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Grand Underground Grand Underground — Spacious Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Riverbank Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Still-Water Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 2 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 3 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 4 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 6 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20-22 | 8% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20-22 | 8% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Surf | 20-40 | 5% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Acuity | Walking | 34-36 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 34-36 | 30% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 34-36 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Valor | Walking | 35-36 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Valor | Walking | 35-36 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Valor | Walking | 35-36 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Valor | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Verity Lake Verity — Before Galactic | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Lake Verity Lake Verity — After Galactic | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Oreburgh Gate Oreburgh Gate — B1F | Walking | 8-10 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Oreburgh Gate Oreburgh Gate — B1F | Surf | 20-30 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Ravaged Path | Walking | 5 | 2% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Twinleaf Town | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | ![]() | 40 | 100 | 35 |
| Start | Tail Whip | ![]() | ![]() | - | 100 | 30 |
| 3 | Water Gun | ![]() | ![]() | 40 | 100 | 25 |
| 6 | Confusion | ![]() | ![]() | 50 | 100 | 25 |
| 9 | Fury Swipes | ![]() | ![]() | 18 | 80 | 15 |
| 12 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 15 | Disable | ![]() | ![]() | - | 100 | 20 |
| 18 | Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 |
| 21 | Screech | ![]() | ![]() | - | 85 | 40 |
| 24 | Aqua Tail | ![]() | ![]() | 90 | 90 | 10 |
| 27 | Soak | ![]() | ![]() | - | 100 | 20 |
| 30 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| 34 | Amnesia | ![]() | ![]() | - | - | 20 |
| 36 | Hydro Pump | ![]() | ![]() | 110 | 80 | 5 |
| 39 | Wonder Room | ![]() | ![]() | - | - | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| TM03 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM23 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TM28 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM49 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM55 | Brine If the target's HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM56 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM70 | Flash The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | ![]() | ![]() | - | 100 | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM95 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM96 | Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 |
| TM98 | Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| TM99 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Clear Smog | ![]() | ![]() | 50 | - | 15 |
| Confuse Ray | ![]() | ![]() | - | 100 | 10 |
| Cross Chop | ![]() | ![]() | 100 | 80 | 5 |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| Future Sight | ![]() | ![]() | 120 | 100 | 10 |
| Hypnosis | ![]() | ![]() | - | 60 | 20 |
| Psybeam | ![]() | ![]() | 65 | 100 | 20 |
| Simple Beam | ![]() | ![]() | - | 100 | 15 |
| Yawn | ![]() | ![]() | - | - | 10 |
Damp
Ability Slot 1
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Ability Slot 2
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim(Hidden Ability)
Doubles Speed during rain.


















































