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Psyduck

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Psyduck in Pokémon Omega Ruby & Alpha Sapphire

#165 in the Omega Ruby and Alpha Sapphire Pokédex • Duck Pokémon

Psyduck in the National Pokédex
Psyduck sprite

Normal

Shiny Psyduck sprite

Shiny

Pokédex entries

Omega Ruby

Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.

Alpha Sapphire

If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.

Pokémon details

Type

Water

Category

Duck Pokémon

Height

0.8 m (2'07")

Weight

19.6 kg (43.2 lbs)

National Pokédex

#0054

Pokédex

#165

Psyduck in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

52

98

223

Defense

48

90

214

Sp. Atk

65

121

251

Sp. Def

50

94

218

Speed

55

103

229

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Psyduck, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #165
EV yield
1 SpA
Catch rate
190
Base Exp.
64

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#165

Level 33

Golduck

Golduck

#166

Safari Zone

Found in the Safari Zone, both in the grass and while Surfing.

Alpha Sapphire
LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (NW/mach bike area)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (NE/acro bike area)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (SW)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (SE)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (North West)

Surfing20-30-

-

Safari Zone

Safari Zone (North East)

Surfing20-30-

-

Safari Zone

Safari Zone (South West)

Surfing20-30-

-

Safari Zone

Safari Zone (South East)

Surfing20-30-

-

Safari Zone

Safari Zone (North West)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (North West) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (North East)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (North East) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South West)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South West) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South East)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South East) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Omega Ruby
LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (NW/mach bike area)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (NE/acro bike area)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (SW)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (SE)

Encountering 5 Pokemon within grass, flowers, or within a cave155%

-

Safari Zone

Safari Zone (North West)

Surfing20-30-

-

Safari Zone

Safari Zone (North East)

Surfing20-30-

-

Safari Zone

Safari Zone (South West)

Surfing20-30-

-

Safari Zone

Safari Zone (South East)

Surfing20-30-

-

Safari Zone

Safari Zone (North West)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (North West) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (North East)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (North East) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South West)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South West) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South East)

Walking in tall grass or a cave27-2920%

-

Safari Zone

Safari Zone (South East) (tall-grass table)

Walking in tall grass or a cave27-2920%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
StartWater Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
4Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
8Water Gun

The target is blasted with a forceful shot of water.

Water4010025
11Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
15Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
18Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
22Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
25Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
29Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
32Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
36Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
39Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
43Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
46Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
50Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Damp

Ability Slot 1

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Ability Slot 2

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

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