| TM01 | Focus Punch |  | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse |  | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM04 | Calm Mind |  | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic |  | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail |  | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | Type varies | Varies By Type | 30–70 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam |  | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard |  | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect |  | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance |  | Status | - | - | 5 | Boosts the power of WATER-type moves for 5 turns. |
| TM21 | Frustration |  | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail |  | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM27 | Return |  | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig |  | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break |  | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team |  | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM40 | Aerial Ace |  | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| TM42 | Facade |  | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest |  | Status | - | - | 10 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract |  | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf |  | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength |  | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash |  | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash |  | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
| HM07 | Waterfall |  | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive |  | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |