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Kangaskhan

#115 in the FireRed and LeafGreen Pokédex • Parent Pokémon

FireRed

The female raises its offspring in a pouch on its belly. It is skilled at attacking using COMET PUNCH.

LeafGreen

The infant rarely ventures out of its mother’s protective pouch until it is three years old.

Egg Group

Monster

Steps to Hatch

5,120

Effort Values Yielded

2 HP

Gender Ratio

0% male / 100% female

Capture Rate

45

Base Experience

172
Kangaskhan

Kangaskhan

#115

No evolutions

FireRed

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (Area 1, east)

Walking in tall grass or a cave254%

-

Safari Zone

Safari Zone (Area 3, west)

Walking in tall grass or a cave281%

-

LeafGreen

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (Area 1, east)

Walking in tall grass or a cave254%

-

Safari Zone

Safari Zone (Area 3, west)

Walking in tall grass or a cave281%

-

Tangela

Horsea

Kangaskhan normal sprite

Normal

Shiny Kangaskhan sprite

Shiny

Kangaskhan

Parent Pokémon

#115
Normal

Height

2.2 m

Weight

80 kg

Base XP

172

Abilities

Early BirdScrappy

HP

105

Attack

95

Defense

80

Sp. Atk

40

Sp. Def

80

Speed

90

Total

490

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartComet PunchNormalPhysical188515

The foe is hit with a flurry of punches that strike two to five times.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

7BiteDarkPhysical6010025

The user bites with vicious fangs. It may make the foe flinch.

13Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

19Fake OutNormalPhysical4010010

An attack that hits first and causes flinching. Usable only on 1st turn.

25Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

31RageNormalPhysical2010020

An attack that becomes stronger each time the user is hit in battle.

37EndureNormalStatus--10

The user endures any hit with 1 HP left. It may fail if used in succession.

43Dizzy PunchNormalPhysical7010010

The foe is hit with a rhythmic punch that may leave it confused.

49ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Crush ClawNormalPhysical759510

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

StompNormalPhysical6510020

The foe is stomped with a big foot. It may make the foe flinch.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Early Bird

Awakens quickly from sleep.

Makes sleep pass twice as quickly.

Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Kangaskhan

Kangaskhan

#115 in the FireRed and LeafGreen Pokédex • Parent Pokémon

FireRed

The female raises its offspring in a pouch on its belly. It is skilled at attacking using COMET PUNCH.

LeafGreen

The infant rarely ventures out of its mother’s protective pouch until it is three years old.

Egg Group

Monster

Steps to Hatch

5,120

Effort Values Yielded

2 HP

Gender Ratio

0% male / 100% female

Capture Rate

45

Base Experience

172
Kangaskhan

Kangaskhan

#115

No evolutions

FireRed

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (Area 1, east)

Walking in tall grass or a cave254%

-

Safari Zone

Safari Zone (Area 3, west)

Walking in tall grass or a cave281%

-

LeafGreen

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (Area 1, east)

Walking in tall grass or a cave254%

-

Safari Zone

Safari Zone (Area 3, west)

Walking in tall grass or a cave281%

-

Tangela

Horsea

Kangaskhan normal sprite

Normal

Shiny Kangaskhan sprite

Shiny

Kangaskhan

Parent Pokémon

#115
Normal

Height

2.2 m

Weight

80 kg

Base XP

172

Abilities

Early BirdScrappy

HP

105

Attack

95

Defense

80

Sp. Atk

40

Sp. Def

80

Speed

90

Total

490

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartComet PunchNormalPhysical188515

The foe is hit with a flurry of punches that strike two to five times.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

7BiteDarkPhysical6010025

The user bites with vicious fangs. It may make the foe flinch.

13Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

19Fake OutNormalPhysical4010010

An attack that hits first and causes flinching. Usable only on 1st turn.

25Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

31RageNormalPhysical2010020

An attack that becomes stronger each time the user is hit in battle.

37EndureNormalStatus--10

The user endures any hit with 1 HP left. It may fail if used in succession.

43Dizzy PunchNormalPhysical7010010

The foe is hit with a rhythmic punch that may leave it confused.

49ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Crush ClawNormalPhysical759510

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

StompNormalPhysical6510020

The foe is stomped with a big foot. It may make the foe flinch.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Early Bird

Awakens quickly from sleep.

Makes sleep pass twice as quickly.

Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.