Tangela
#114 in the FireRed and LeafGreen Pokédex • Vine Pokémon
Tangela
#114 in the FireRed and LeafGreen Pokédex • Vine Pokémon
Stats
Min
Max
HP
65
240
334
Attack
55
103
229
Defense
115
211
361
Sp. Atk
100
184
328
Sp. Def
40
76
196
Speed
60
112
240
Total
435
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Def |
|---|---|
| Catch rate | 45 |
| Base Exp. | 87 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

FireRed
Blue plant vines cloak the Pokémon’s identity in a tangled mass. It entangles anything that gets close.

LeafGreen
The whole body is swathed with wide vines that are similar to seaweed. The vines sway as it walks.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 21 Road 21 | Walking in tall grass or a cave | 22 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 23 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 24 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 21 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 25 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 20 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 19 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 26 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 18 | 4% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 27 | 4% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 17 | 1% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | - |
Treasure Beach | Walking in tall grass or a cave | 33 | 20% | - |
Treasure Beach | Walking in tall grass or a cave | 35 | 10% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 21 Road 21 | Walking in tall grass or a cave | 22 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 23 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 24 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 21 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 25 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 20 | 10% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 19 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 26 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 18 | 4% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 27 | 4% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 17 | 1% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | - |
Treasure Beach | Walking in tall grass or a cave | 33 | 20% | - |
Treasure Beach | Walking in tall grass or a cave | 35 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Constrict | ![]() | Physical | 10 | 100 | 35 | The foe is attacked with long tentacles or vines. It may lower SPEED. |
| Start | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore HP on every turn. It can’t switch out. |
| 4 | Sleep Powder | ![]() | Status | - | 75 | 15 | A sleep-inducing dust is scattered in high volume around a foe. |
| 10 | Absorb | ![]() | Special | 20 | 100 | 20 | An attack that absorbs half the damage it inflicted to restore HP. |
| 13 | Growth | ![]() | Status | - | - | 20 | The user’s body is forced to grow, raising the SP. ATK stat. |
| 19 | Poison Powder | ![]() | Status | - | 75 | 35 | A cloud of toxic dust is scattered. It may poison the foe. |
| 22 | Vine Whip | ![]() | Special | 45 | 100 | 10 | The foe is struck with slender, whip like vines. |
| 28 | Bind | ![]() | Physical | 15 | 75 | 20 | A long body or tentacles are used to bind the foe for two to five turns. |
| 31 | Mega Drain | ![]() | Special | 40 | 100 | 10 | A tough attack that drains half the damage it inflicted to restore HP. |
| 37 | Stun Spore | ![]() | Status | - | 75 | 30 | Paralyzing dust is scattered wildly. It may paralyze the foe. |
| 40 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is struck with a long tail, vines, etc. |
| 46 | Tickle | ![]() | Status | - | 100 | 20 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM09 | Bullet Seed | ![]() | Special | 10 | 100 | 30 | The user shoots seeds at the foe. Two to five seeds are shot at once. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM19 | Giga Drain | ![]() | Special | 75 | 100 | 5 | A harsh attack that absorbs half the damage it inflicted to restore HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Physical | 90 | 100 | 10 | Filthy sludge is hurled at the foe. It may poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | A basic attack. It can be used to cut down thin trees and grass. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| Flail | ![]() | Physical | - | 100 | 15 | A desperate attack that becomes more powerful the less HP the user has. |
| Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the foe to steal some HP for the user on every turn. |
| Mega Drain | ![]() | Special | 40 | 100 | 10 | A tough attack that drains half the damage it inflicted to restore HP. |
| Nature Power | ![]() | Status | - | - | 20 | An attack that changes type depending on the user’s location. |
| Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
Traits
Chlorophyll
Raises SPEED in sunshine.
Doubles Speed during strong sunlight.










































Physical
Status
Special


