Tangela
#182 in the HeartGold & SoulSilver Pokédex • Vine Pokémon
Tangela
#182 in the HeartGold & SoulSilver Pokédex • Vine Pokémon
Stats
Min
Max
HP
65
240
334
Attack
55
103
229
Defense
115
211
361
Sp. Atk
100
184
328
Sp. Def
40
76
196
Speed
60
112
240
Total
435
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Tangela
Vine Pokémon

Growth
| Pokédexes | Updated Johto #182 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 45 |
| Base Exp. | 87 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
The vines that cloak its entire body are always jiggling. They effectively unnerve its foes.

SoulSilver
It tangles any moving thing with its vines. Their subtle shaking is ticklish if you get ensnared.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tangela #182 | knowing Ancient Power | ![]() Tangrowth #183 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 44 Road 44 | Walking in tall grass or a cave | 23 | 20% | - |
Route 44 Road 44 | Walking in tall grass or a cave | 23 | 10% | Radio off |
Mt. Silver Mount Silver (outside) | Walking in tall grass or a cave | 41 | 20% | - |
Mt. Silver Mount Silver (outside) | Walking in tall grass or a cave | 41 | 10% | Radio off |
Route 28 Road 28 | Walking in tall grass or a cave | 39 | 20% | - |
Route 28 Road 28 | Walking in tall grass or a cave | 39 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 25 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 25 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 35 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 35 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 20 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 20 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | At night |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 44 Road 44 | Walking in tall grass or a cave | 23 | 20% | - |
Route 44 Road 44 | Walking in tall grass or a cave | 23 | 10% | Radio off |
Mt. Silver Mount Silver (outside) | Walking in tall grass or a cave | 41 | 20% | - |
Mt. Silver Mount Silver (outside) | Walking in tall grass or a cave | 41 | 10% | Radio off |
Route 28 Road 28 | Walking in tall grass or a cave | 39 | 20% | - |
Route 28 Road 28 | Walking in tall grass or a cave | 39 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 25 | 20% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 25 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 35 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 35 | 10% | Radio off |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 20 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 20 | 5% | - |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | At night |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Constrict | ![]() | Physical | 10 | 100 | 35 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
| Start | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
| 5 | Sleep Powder | ![]() | Status | - | 75 | 15 | The user scatters a big cloud of sleep- inducing dust around the foe. |
| 8 | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 12 | Growth | ![]() | Status | - | - | 20 | The user’s body is forced to grow all at once. It raises the Sp. Atk stat. |
| 15 | Poison Powder | ![]() | Status | - | 75 | 35 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 19 | Vine Whip | ![]() | Physical | 35 | 100 | 15 | The foe is struck with slender, whiplike vines to inflict damage. |
| 22 | Bind | ![]() | Physical | 15 | 75 | 20 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| 26 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 29 | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| 33 | Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| 36 | Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| 40 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 43 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 47 | Tickle | ![]() | Status | - | 100 | 20 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 50 | Wring Out | ![]() | Special | - | 100 | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. |
| 54 | Power Whip | ![]() | Physical | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Bullet Seed | ![]() | Physical | 10 | 100 | 30 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Giga Drain | ![]() | Special | 60 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| Confusion | ![]() | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Leaf Storm | ![]() | Special | 140 | 90 | 5 | A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Traits
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed in sunshine.
Doubles Speed during strong sunlight.
Leaf Guard
Ability Slot 2
Prevents problems with status in sunny weather.
Protects against major status ailments during strong sunlight.









































Physical
Status
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