Tangela
#217 in the Black 2 and White 2 Pokédex • Vine Pokémon
Tangela
#217 in the Black 2 and White 2 Pokédex • Vine Pokémon
Stats
Min
Max
HP
65
240
334
Attack
55
103
229
Defense
115
211
361
Sp. Atk
100
184
328
Sp. Def
40
76
196
Speed
60
112
240
Total
435
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Tangela
Vine Pokémon

Growth
| Pokédexes | Updated Unova #217 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 45 |
| Base Exp. | 87 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
Many writhing vines cover it, so its true identity remains unknown. The blue vines grow its whole life long.

Pokémon White 2
Many writhing vines cover it, so its true identity remains unknown. The blue vines grow its whole life long.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tangela #217 | knowing Ancient Power | ![]() Tangrowth #218 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 49 | 20% | - |
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 50 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 44 | 20% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 45 | 10% | - |
Route 13 Road 13 | Walking in dark grass | 38 | 20% | - |
Route 13 Road 13 | Walking in dark grass | 40 | 4% | - |
Route 13 Road 13 | Walking in dark grass | 41 | 1% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 34 | 20% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 36 | 4% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 37 | 1% | - |
Route 13 Unova Route 13 (Hidden Grotto – Giant Chasm) | Finding a Pokemon in a Hidden Grotto | 35-39 | 20% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 49 | 20% | - |
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 50 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 44 | 20% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 45 | 10% | - |
Route 13 Road 13 | Walking in dark grass | 38 | 20% | - |
Route 13 Road 13 | Walking in dark grass | 40 | 4% | - |
Route 13 Road 13 | Walking in dark grass | 41 | 1% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 34 | 20% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 36 | 4% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 37 | 1% | - |
Route 13 Unova Route 13 (Hidden Grotto – Giant Chasm) | Finding a Pokemon in a Hidden Grotto | 35-39 | 20% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Constrict | ![]() | Physical | 10 | 100 | 35 | The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat. |
| Start | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| 4 | Sleep Powder | ![]() | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| 7 | Vine Whip | ![]() | Physical | 35 | 100 | 15 | The target is struck with slender, whiplike vines to inflict damage. |
| 10 | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 14 | Poison Powder | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust on the target. It may poison the target. |
| 17 | Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 20 | Growth | ![]() | Status | - | - | 40 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 23 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 27 | Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| 30 | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
| 33 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 36 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 40 | Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| 43 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. |
| 46 | Tickle | ![]() | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| 49 | Wring Out | ![]() | Special | - | 100 | 5 | The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. |
| 53 | Power Whip | ![]() | Physical | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the target. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Leaf Storm | ![]() | Special | 140 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
| Rage Powder | ![]() | Status | - | - | 20 | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
Traits
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed in sunshine.
Doubles Speed during strong sunlight.
Leaf Guard
Ability Slot 2
Prevents problems with status in sunny weather.
Protects against major status ailments during strong sunlight.
Regenerator(Hidden Ability)
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.








































Physical
Status
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