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Tangela

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Tangela in Pokémon Black & White

#114 in the National Pokédex • Vine Pokémon

Tangela in the National Pokédex
Tangela sprite

Normal

Shiny Tangela sprite

Shiny

Pokédex entries

Pokémon Black

The blue vines shrouding its body are covered in a growth of fine hair. It is known to be ticklish.

Pokémon White

The blue vines shrouding its body are covered in a growth of fine hair. It is known to be ticklish.

Pokémon details

Type

Grass

Category

Vine Pokémon

Height

1 m (3'03")

Weight

35 kg (77.2 lbs)

National Pokédex

#0114

Tangela in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

55

103

229

Defense

115

211

361

Sp. Atk

100

184

328

Sp. Def

40

76

196

Speed

60

112

240

Total

435

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tangela, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def
Catch rate
45
Base Exp.
87

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tangela

Tangela

#114

Level up knowing Ancient Power

Tangrowth

Tangrowth

#465

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave4720%

-

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave494%

-

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave491%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass5720%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass594%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass591%

-

Route 13

Road 13

Walking in tall grass or a cave4720%

-

Route 13

Road 13

Walking in tall grass or a cave494%

-

Route 13

Road 13

Walking in tall grass or a cave491%

-

Route 13

Road 13

Walking in dark grass5720%

-

Route 13

Road 13

Walking in dark grass594%

-

Route 13

Road 13

Walking in dark grass591%

-

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Regenerator ability

White
LocationMethodLevelChanceConditions

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave4720%

-

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave494%

-

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave491%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass5720%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass594%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass591%

-

Route 13

Road 13

Walking in tall grass or a cave4720%

-

Route 13

Road 13

Walking in tall grass or a cave494%

-

Route 13

Road 13

Walking in tall grass or a cave491%

-

Route 13

Road 13

Walking in dark grass5720%

-

Route 13

Road 13

Walking in dark grass594%

-

Route 13

Road 13

Walking in dark grass591%

-

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Regenerator ability

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartConstrict

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

Normal1010035
StartIngrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
5Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
8Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
12Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
15Poison Powder

The user scatters a cloud of poisonous dust on the target. It may poison the target.

Poison-7535
19Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass3510015
22Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
26Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
29Stun Spore

The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.

Grass-7530
33Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
36Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005
40Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015
43Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520
47Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
50Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005
54Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
Confusion

The target is hit by a weak telekinetic force. It may also leave the target confused.

Psychic5010025
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Grass140905
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015
Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Psychic--10
Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Historical Dream World: Pleasant Forest

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

PokéTransfer from Generation IV

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Leaf Guard

Ability Slot 2

Prevents problems with status in sunny weather.

Protects against major status ailments during strong sunlight.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

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