Kangaskhan
Lumiose City #223 in the Pokémon Legends: Z-A Pokédex
Kangaskhan in the National Pokédex
Normal

Shiny
It raises its offspring in its belly pouch. It lets its baby out to play only when it feels safe to do so.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Kangaskhan in Other Games
National Dex pageMin
Max
HP
105
320
414
Attack
95
175
317
Defense
80
148
284
Sp. Atk
40
76
196
Sp. Def
80
148
284
Speed
90
166
306
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #223 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 45 |
| Base Exp. | 172 |
| Gender | 0% male 100% female |

Kangaskhan
Lumiose City #223
No evolutions
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Tail Whip The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. | Level: Start | Normal | ![]() | — | 7s | Level 10 or Seed of Mastery |
| Growl The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. | Level: 4 | Normal | ![]() | — | 6s | Level 7 or Seed of Mastery |
| Bite The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. | Level: 12 | Dark | ![]() | 60 | 6s | Level 15 or Seed of Mastery |
| Focus Energy The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while. | Level: 20 | Normal | ![]() | — | 10s | Level 23 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: 24 | Normal | ![]() | 70 | 7s | Level 27 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 32 | Normal | ![]() | 90 | 8s | Level 35 or Seed of Mastery |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | Level: 36 | Dark | ![]() | 80 | 8s | Level 39 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Level: 40 | Normal | ![]() | — | 12s | Level 43 or Seed of Mastery |
| Outrage The user attacks in a furious rampage, then becomes confused. | Level: 48 | Dragon | ![]() | 120 | 15s | Level 51 or Seed of Mastery |
| Dynamic Punch The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. | Level: 54 | Fighting | ![]() | 100 | 12s | Level 57 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying | ![]() | 60 | 9s | Not established |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice | ![]() | 110 | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground | ![]() | 60 | 6s | Not established |
| Circle Throw The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats. | TM129 | Fighting | ![]() | 60 | 6s | Not established |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal | ![]() | 30 | 6s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark | ![]() | 80 | 8s | Level 39 or Seed of Mastery |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal | ![]() | 120 | 10s | Not established |
| Double Hit The user attacks with two strikes dealt with a tail or the like, one after the other. | TM132 | Normal | ![]() | 50 | 6s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting | ![]() | 75 | 7s | Not established |
| Dual Chop The user attacks with two strikes dealt with a tough part of its body, one after the other. | TM135 | Dragon | ![]() | 45 | 6s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground | ![]() | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Level 43 or Seed of Mastery |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | TM141 | Normal | ![]() | 40 | 3s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire | ![]() | 110 | 10s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire | ![]() | 75 | 7s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire | ![]() | 90 | 8s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Level 27 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water | ![]() | 110 | 12s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice | ![]() | 90 | 8s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel | ![]() | 100 | 10s | Not established |
| Outrage The user attacks in a furious rampage, then becomes confused. | TM093 | Dragon | ![]() | 120 | 15s | Level 51 or Seed of Mastery |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | TM018 | Fighting | ![]() | 40 | 10s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal | ![]() | — | 6s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal | ![]() | — | 12s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost | ![]() | 80 | 8s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost | ![]() | 70 | 7s | Not established |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass | ![]() | 120 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water | ![]() | 90 | 8s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water | ![]() | 20 | 7s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal | ![]() | — | 15s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
13 acquisition contexts · showing 13
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 19 Wild spawn Base game | 50–51 | — | Various spawn points in Wild Zone 19; availability can vary by time and weather. Unlock: reach Rank B. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 19 Wild spawn Base gameAlpha | 60–61 | — | Various spawn points in Wild Zone 19; availability can vary by time and weather. Unlock: reach Rank B. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 20 Wild spawn Base gameAlpha | 64–65 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 39–41 | 164–166 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 48–50 | 173–175 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 39–41 | 164–166 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 48–50 | 173–175 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 39–41 | 164–166 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 48–50 | 173–175 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 39–41 | 164–166 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 48–50 | 173–175 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 39–41 | 164–166 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Normal-type Hyperspace Wild Zones 4★ Normal-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 48–50 | 173–175 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Normal-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |


















