Kangaskhan
#115 in the National Pokédex • Parent Pokémon
Kangaskhan
#115 in the National Pokédex • Parent Pokémon
Stats
Min
Max
HP
105
320
414
Attack
95
175
317
Defense
80
148
284
Sp. Atk
40
76
196
Sp. Def
80
148
284
Speed
90
166
306
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Kangaskhan
Parent Pokémon

Growth
| EV yield | 2 HP |
|---|---|
| Catch rate | 45 |
| Base Exp. | 172 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 0% male 100% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Emerald
If you come across a young KANGASKHAN playing by itself, never try to catch it. The baby’s parent is sure to be in the area, and it will become violently enraged.
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Comet Punch | ![]() | Physical | 18 | 85 | 15 | Repeatedly punches the foe 2 to 5 times. |
| Start | Leer | ![]() | Status | - | 100 | 30 | Frightens the foe with a leer to lower DEFENSE. |
| 7 | Bite | ![]() | Special | 60 | 100 | 25 | Bites with vicious fangs. May cause flinching. |
| 13 | Tail Whip | ![]() | Status | - | 100 | 30 | Wags the tail to lower the foe’s DEFENSE. |
| 19 | Fake Out | ![]() | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| 25 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | A strong punch thrown with incredible power. |
| 31 | Rage | ![]() | Physical | 20 | 100 | 20 | Raises the user’s ATTACK every time it is hit. |
| 37 | Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| 43 | Dizzy Punch | ![]() | Physical | 70 | 100 | 10 | A rhythmic punch that may confuse the foe. |
| 49 | Reversal | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | Incinerates everything it strikes. May cause a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | Cuts the foe with sharp scythes, claws, etc. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch that may burn the foe. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | An attack that intensifies on each successive hit. |
| Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling attack that lowers the foe’s SPEED. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | An extremely powerful kick with intense force. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | A strong punch thrown with incredible power. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electrified punch that may paralyze the foe. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Crush Claw | ![]() | Physical | 75 | 95 | 10 | Tears at the foe with sharp claws. May lower DEFENSE. |
| Disable | ![]() | Status | - | 55 | 20 | Psychically disables one of the foe’s moves. |
| Focus Energy | ![]() | Status | - | - | 30 | Focuses power to raise the critical-hit ratio. |
| Foresight | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| Safeguard | ![]() | Status | - | - | 25 | A mystical force prevents all status problems. |
| Stomp | ![]() | Physical | 65 | 100 | 20 | Stomps the enemy with a big foot. May cause flinching. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
Traits
Early Bird
Awakens quickly from sleep.
Makes sleep pass twice as quickly.
































Physical
Status
Special











