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Cubone

#104 in the FireRed and LeafGreen Pokédex • Lonely Pokémon

FireRed

It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.

LeafGreen

Because it never removes its skull helmet, no one has ever seen this Pokémon’s real face.

Egg Group

Monster

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

64
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28, night

Marowak

Marowak

#105

FireRed

LocationMethodLevelChanceConditions

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave194%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave195%

-

Sevault Canyon

Walking in tall grass or a cave4610%

-

LeafGreen

LocationMethodLevelChanceConditions

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave194%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave195%

-

Sevault Canyon

Walking in tall grass or a cave4610%

-

Exeggutor

Marowak

Cubone normal sprite

Normal

Shiny Cubone sprite

Shiny

Cubone

Lonely Pokémon

#104
Ground

Height

0.4 m

Weight

6.5 kg

Base XP

64

Abilities

Rock HeadLightning Rod

HP

50

Attack

50

Defense

95

Sp. Atk

40

Sp. Def

50

Speed

35

Total

320

Type Chart

Weaknesses

Takes 2× from

WaterGrassIce

Resistances

Takes 0× from

Electric

Takes 0.5× from

PoisonRock
Thick ClubThick Club
FireRed: 5%
LeafGreen: 5%
Class
Description
StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

9Bone ClubGroundPhysical658520

The foe is clubbed with a bone held in hand. It may make the foe flinch.

13HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

17LeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

21Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

25BonemerangGroundPhysical509010

The user throws a bone that hits the foe once, then once again on return.

29RageNormalPhysical2010020

An attack that becomes stronger each time the user is hit in battle.

33False SwipeNormalPhysical4010040

A restrained attack that always leaves the foe with at least 1 HP.

37ThrashNormalPhysical9010020

The user rampages about for two to three turns, then becomes confused.

41Bone RushGroundPhysical258010

The user strikes the foe with a bone in hand two to five times.

45Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Class
Description
Ancient PowerRockSpecial601005

An ancient power is used to attack. It may also raise all the user’s stats.

Belly DrumNormalStatus--10

The user maximizes its ATTACK stat at the cost of half its full HP.

Perish SongNormalStatus--5

Any battler that hears this faints in three turns unless it switches.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

Skull BashNormalPhysical10010015

The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Rock Head

Prevents recoil damage.

Protects against recoil damage.

Lightning Rod

Draws electrical moves.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Cubone

Cubone

#104 in the FireRed and LeafGreen Pokédex • Lonely Pokémon

FireRed

It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.

LeafGreen

Because it never removes its skull helmet, no one has ever seen this Pokémon’s real face.

Egg Group

Monster

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

64
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28, night

Marowak

Marowak

#105

FireRed

LocationMethodLevelChanceConditions

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave194%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave195%

-

Sevault Canyon

Walking in tall grass or a cave4610%

-

LeafGreen

LocationMethodLevelChanceConditions

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (3F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (4F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave155%

-

Pokémon Tower

Pokemon Tower (5F)

Walking in tall grass or a cave174%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (6F)

Walking in tall grass or a cave194%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave175%

-

Pokémon Tower

Pokemon Tower (7F)

Walking in tall grass or a cave195%

-

Sevault Canyon

Walking in tall grass or a cave4610%

-

Exeggutor

Marowak

Cubone normal sprite

Normal

Shiny Cubone sprite

Shiny

Cubone

Lonely Pokémon

#104
Ground

Height

0.4 m

Weight

6.5 kg

Base XP

64

Abilities

Rock HeadLightning Rod

HP

50

Attack

50

Defense

95

Sp. Atk

40

Sp. Def

50

Speed

35

Total

320

Type Chart

Weaknesses

Takes 2× from

WaterGrassIce

Resistances

Takes 0× from

Electric

Takes 0.5× from

PoisonRock
Thick ClubThick Club
FireRed: 5%
LeafGreen: 5%
Class
Description
StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

9Bone ClubGroundPhysical658520

The foe is clubbed with a bone held in hand. It may make the foe flinch.

13HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

17LeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

21Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

25BonemerangGroundPhysical509010

The user throws a bone that hits the foe once, then once again on return.

29RageNormalPhysical2010020

An attack that becomes stronger each time the user is hit in battle.

33False SwipeNormalPhysical4010040

A restrained attack that always leaves the foe with at least 1 HP.

37ThrashNormalPhysical9010020

The user rampages about for two to three turns, then becomes confused.

41Bone RushGroundPhysical258010

The user strikes the foe with a bone in hand two to five times.

45Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Class
Description
Ancient PowerRockSpecial601005

An ancient power is used to attack. It may also raise all the user’s stats.

Belly DrumNormalStatus--10

The user maximizes its ATTACK stat at the cost of half its full HP.

Perish SongNormalStatus--5

Any battler that hears this faints in three turns unless it switches.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

Skull BashNormalPhysical10010015

The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Rock Head

Prevents recoil damage.

Protects against recoil damage.

Lightning Rod

Draws electrical moves.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.