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LGP/E / Pokédex

Cubone

Back to Pokédex

Cubone

#104 in the Kanto Pokédex • Lonely Pokémon

Pokédex entries

Let's Go, Pikachu!

Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody.

Let's Go, Eevee!

Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody.

Details

Type

Ground

Category

Lonely Pokémon

Height

0.4 m (1'04")

Weight

6.5 kg (14.3 lbs)

National Pokédex

#0104

Pokédex

#104

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

441

Attack

50

94

349

Defense

95

175

448

Sp. Atk

40

76

327

Sp. Def

50

94

349

Speed

35

67

316

Total

320

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Cubone, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Immune to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #104
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
190
Base Exp.
64
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28

Marowak

Marowak

#105

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Rock Tunnel

Rock Tunnel (1F)

Walking in the overworld18-239%

-

Rock Tunnel

Rock Tunnel (B1F)

Walking in the overworld18-239%

-

Pokémon Tower

Pokémon Tower (3F)

Walking in the overworld27-3210%

-

Pokémon Tower

Pokémon Tower (4F)

Walking in the overworld27-3210%

-

Pokémon Tower

Pokémon Tower (5F)

Walking in the overworld27-3210%

-

Pokémon Tower

Pokémon Tower (6F)

Walking in the overworld27-3210%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Rock Tunnel

Rock Tunnel (1F)

Walking in the overworld18-239%

-

Rock Tunnel

Rock Tunnel (B1F)

Walking in the overworld18-239%

-

Pokémon Tower

Pokémon Tower (3F)

Walking in the overworld27-3210%

-

Pokémon Tower

Pokémon Tower (4F)

Walking in the overworld27-3210%

-

Pokémon Tower

Pokémon Tower (5F)

Walking in the overworld27-3210%

-

Pokémon Tower

Pokémon Tower (6F)

Walking in the overworld27-3210%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

2Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

12Bone ClubGroundPhysical658520

The user clubs the target with a bone. This may also make the target flinch.

14HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

18RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

24Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

26BonemerangGroundPhysical509010

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

30ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

36Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

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