Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! and Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

Let's Go, Pikachu! and Eevee!

Game

Let's Go, Pikachu! and Eevee!

News

Updates for this game hub

Guides

Kanto mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Items

Bags, machines, and candy

LGP/E / Pokédex

Marowak

Marowak

#105 in the Let's Go Kanto Pokédex • Bone Keeper Pokémon

Marowak

#105 in the Let's Go Kanto Pokédex • Bone Keeper Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

80

148

284

Defense

110

202

350

Sp. Atk

50

94

218

Sp. Def

80

148

284

Speed

45

85

207

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Cubone

Alolan Marowak

Marowak render

Normal

Shiny Marowak render

Shiny

Marowak

Bone Keeper Pokémon

#105
Ground

Height

1 m (3'03")

Weight

45 kg (99.2 lbs)

It's Super Effective

Damage multipliers Marowak takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Grass

Ice

Resists

Electric

Poison

0.5×

Rock

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #105
EV yield
2 Def
Catch rate
75
Base Exp.
149
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28, night

Marowak

Marowak

#105

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSwords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

StartSwords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

StartBone ClubGroundPhysical658520

The user clubs the target with a bone. This may also make the target flinch.

2Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

12Bone ClubGroundPhysical658520

The user clubs the target with a bone. This may also make the target flinch.

14HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

18RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

24Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

26BonemerangGroundPhysical509010

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

36ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

48Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

#104

Cubone

#105

Alolan Marowak

Join Discord

Join a community of over 5,000+ other trainers.

discord.gg/dittobase
Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.