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Cubone

Cubone

#104 in the Scarlet and Violet Pokédex • Lonely Pokémon

Cubone

#104 in the Scarlet and Violet Pokédex • Lonely Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

50

Attack

50

Defense

95

Sp. Atk

40

Sp. Def

50

Speed

35

Total

320

Exeggutor

Marowak

Cubone normal sprite

Normal

Shiny Cubone sprite

Shiny

Cubone

Lonely Pokémon

#104
Ground

Height

0 m (0'00")

Weight

0.7 kg (1.5 lbs)

Abilities

Rock HeadLightning RodBattle ArmorHidden

It's Super Effective

Damage multipliers Cubone takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Grass

Ice

Resists

Electric

Poison

0.5×

Rock

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28

Marowak

Marowak

#105

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

Reduces the foe's ATTACK.

StartBone ClubGroundPhysical658520

An attack that may cause flinching.

13Tail WhipNormalStatus-10030

Lowers the foe's DEFENSE.

18HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

25LeerNormalStatus-10030

Reduces the foe's DEFENSE.

31Focus EnergyNormalStatus--30

Raises the criti­ cal hit ratio.

33False SwipeNormalPhysical4010040

Leaves the foe with at least 1HP.

33FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

37Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

38ThrashNormalPhysical12010010

Works 2-3 turns and confuses user.

41Bone RushGroundPhysical259010

An attack that hits 2-5 times.

41EndeavorNormalPhysical-1005

Gains power if the user’s HP is lower than the foe’s HP.

43BonemerangGroundPhysical509010

An attack that strikes twice.

46RageNormalPhysical2010020

Raises ATTACK if the user is hit.

47RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

0Mega KickNormalPhysical120755

A powerful kicking attack.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

0Water GunWaterSpecial4010025

Squirts water to attack.

0Ice BeamIceSpecial9010010

An attack that may freeze the foe.

0BlizzardIceSpecial110705

An attack that may freeze the foe.

0Bubble BeamWaterSpecial6510020

An attack that may lower SPEED.

0SubmissionFightingPhysical808020

An attack that al­ so hurts the user.

0CounterFightingPhysical-10020

Returns a physical blow double.

0Seismic TossFightingPhysical-10020

The user's level equals damage HP.

0StrengthNormalPhysical8010015

A powerful physi­ cal attack.

0EarthquakeGroundPhysical10010010

Tough but useless vs. flying foes.

0FissureGroundPhysical-305

A ground-type, one-hit KO attack.

0DigGroundPhysical8010010

1st turn: Burrow 2nd turn: Attack

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0Fire BlastFireSpecial110855

An attack that may cause a burn.

0Skull BashNormalPhysical13010010

1st turn: Prepare 2nd turn: Attack

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0Fire PunchFirePhysical7510015

A fiery punch. May cause a burn.

0Thunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Mud-SlapGroundSpecial2010010

Reduces the foe's accuracy.

0Icy WindIceSpecial559515

An icy attack that lowers SPEED.

0DetectFightingStatus--5

Evades attack that turn. It may fail.

0SandstormRockStatus--10

Inflicts damage every turn.

0EndureNormalStatus--10

Always leaves at least 1HP.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Dynamic PunchFightingPhysical100505

An attack that always confuses.

0Iron TailSteelPhysical1007515

An attack that may reduce DEFENSE.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Rock SmashFightingPhysical4010015

An attack that may lower DEFENSE.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Rock TombRockPhysical609515

Stops the foe from moving with rocks and cuts SPEED.

0Aerial AceFlyingPhysical60-20

An extremely speedy and unavoidable attack.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

0CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

0Stealth RockRockStatus--20

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

0Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

0IncinerateFireSpecial6010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

0BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

0Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

0SwiftNormalSpecial60-20

An attack that never misses.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Ancient PowerRockSpecial601005

An attack that may raise all stats.

Belly DrumNormalStatus--10

Reduces own HP to maximize ATTACK.

Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

Double KickFightingPhysical3010030

A double kicking attack.

Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

Perish SongNormalStatus--5

Both user and foe faint in 3 turns.

Rock SlideRockPhysical759010

An attack that may cause flinching.

ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

Swords DanceNormalStatus--20

A dance that in­ creases ATTACK.

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