| Harden The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. | Level: Start | Normal |  | — | 6s | Level 10 or Seed of Mastery |
| Thunder Shock The user attacks with a jolt of electricity. This may also leave targets paralyzed. | Level: Start | Electric |  | 40 | 6s | Level 10 or Seed of Mastery |
| Tail Whip The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. | Level: 8 | Normal |  | — | 7s | Level 11 or Seed of Mastery |
| Brutal Swing The user attacks everything nearby by swinging about violently. | Level: 11 | Dark |  | 60 | 6s | Level 14 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: 16 | Normal |  | 70 | 7s | Level 19 or Seed of Mastery |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Level: 24 | Electric |  | — | 10s | Level 27 or Seed of Mastery |
| Acid Armor The user boosts its Defense stat for a while by altering its cellular structure to become liquefied. | Level: 32 | Poison |  | — | 9s | Level 35 or Seed of Mastery |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | Level: 40 | Steel |  | 80 | 8s | Level 43 or Seed of Mastery |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric |  | 50 | 6s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel |  | 80 | 8s | Level 43 or Seed of Mastery |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal |  | 70 | 7s | Level 19 or Seed of Mastery |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | TM080 | Steel |  | — | 9s | Not established |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel |  | 80 | 8s | Not established |
| Magnet Bomb The user attacks by launching steel bombs that stick to targets. | TM126 | Steel |  | 95 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Self-Destruct The user emits explosive force, causing damage across a wide area. The user faints after using this move. | TM048 | Normal |  | 200 | 15s | Not established |
| Steel Beam The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. | TM157 | Steel |  | 140 | 20s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Level 27 or Seed of Mastery |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |