Hitmonchan
#107 in the Platinum Pokédex • Punching Pokémon
Hitmonchan
#107 in the Platinum Pokédex • Punching Pokémon
Stats
Min
Max
HP
50
210
304
Attack
105
193
339
Defense
79
146
282
Sp. Atk
35
67
185
Sp. Def
110
202
350
Speed
76
141
276
Total
455
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 45 |
| Base Exp. | 159 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Platinum
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tyrogue #236 | Level 20, Attack > Defense | ![]() Hitmonlee #106 |
![]() Tyrogue #236 | Level 20, Attack < Defense | ![]() Hitmonchan #107 |
![]() Tyrogue #236 | Level 20, Attack = Defense | ![]() Hitmontop #237 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Comet Punch | ![]() | Physical | 18 | 85 | 15 | The foe is hit with a flurry of punches that strike two to five times in a row. |
| Start | Revenge | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| 6 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 11 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 16 | Mach Punch | ![]() | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. It is certain to strike first. |
| 16 | Bullet Punch | ![]() | Physical | 40 | 100 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| 21 | Feint | ![]() | Physical | 50 | 100 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 26 | Vacuum Wave | ![]() | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| 31 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| 31 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| 31 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| 36 | Sky Uppercut | ![]() | Physical | 85 | 90 | 15 | The user attacks the foe with an uppercut thrown skyward with force. |
| 41 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| 46 | Detect | ![]() | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 51 | Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 56 | Close Combat | ![]() | Physical | 120 | 100 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | ![]() | Physical | 60 | 100 | 5 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 | Rock Climb | ![]() | Physical | 90 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
Traits
Keen Eye
Ability Slot 1
Prevents the Pokémon from losing accuracy.
Prevents accuracy from being lowered.
Iron Fist
Ability Slot 2
Boosts the power of punching moves.
Strengthens punch-based moves to 1.2× their power.









































Physical
Status

Special






