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National Dex / Scrafty

Scrafty

Back to Pokédex

#0560 in the National Pokédex • Hoodlum Pokémon

Scrafty sprite

Normal

Shiny Scrafty sprite

Shiny

Pokémon HOME art

Details

Category

Hoodlum Pokémon

Height

1.1 m (3'07")

Weight

30 kg (66.1 lbs)

National Pokédex

#0560
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

90

166

306

Defense

115

211

361

Sp. Atk

45

85

207

Sp. Def

115

211

361

Speed

58

108

236

Total

488

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Scrafty, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Scraggy

Scraggy

#0559

Level 39

Scrafty

Scrafty

#0560

Scrafty

Scrafty

#0560

Mega Evolution

Mega Scrafty

Mega Scrafty

#0560

Mega Evolutions of Scrafty, with their types and base stats.
Scrafty sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Scrafty in Pokémon GO
Shiny Scrafty in Pokémon GO
Mega Scrafty in Pokémon GO
Shiny Mega Scrafty in Pokémon GO

Main Series

Legends: Z-A

2025

Scrafty in Pokémon Legends: Z-A
Shiny Scrafty in Pokémon Legends: Z-A
Mega Scrafty in Pokémon Legends: Z-A
Shiny Mega Scrafty in Pokémon Legends: Z-A

Scarlet & Violet

2022

Scrafty in Pokémon Scarlet & Violet
Shiny Scrafty in Pokémon Scarlet & Violet

Sword & Shield

2019

Scrafty in Pokémon Sword & Shield
Shiny Scrafty in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Scrafty in Pokémon Ultra Sun & Ultra Moon
Shiny Scrafty in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Scrafty in Pokémon Sun & Moon
Shiny Scrafty in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Scrafty in Pokémon Omega Ruby & Alpha Sapphire
Shiny Scrafty in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Scrafty in Pokémon X & Y
Shiny Scrafty in Pokémon X & Y

Black 2 & White 2

2012

Scrafty in Pokémon Black 2 & White 2
Shiny Scrafty in Pokémon Black 2 & White 2

Black & White

2010

Scrafty in Pokémon Black & White
Shiny Scrafty in Pokémon Black & White
Pick a game to see what Scrafty learns there.
Scrafty in Legends: Z-A

Moves Scrafty learns by leveling up in Legends: Z-A.
Class
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
8Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
12Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
16Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
20Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
26Parting Shot

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Dark---
32Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
35Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Fighting---
40Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
44Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
48Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--
52Head Smash

The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage.

Rock150--
Moves Scrafty can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM002Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

Dragon80--
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM053Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM112Acid Spray

The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while.

Poison40--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--

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