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National Dex / Pawmo

Pawmo

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Pawmo

#0922 in the National Pokédex • Mouse Pokémon

Pawmo sprite

Normal

Shiny Pawmo sprite

Shiny

Pokémon HOME art

Details

Category

Mouse Pokémon

Height

0.4 m (1'04")

Weight

6.5 kg (14.3 lbs)

National Pokédex

#0922
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

75

139

273

Defense

40

76

196

Sp. Atk

50

94

218

Sp. Def

40

76

196

Speed

85

157

295

Total

350

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pawmo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pawmi

Pawmi

#0921

Level 18

Pawmo

Pawmo

#0922

Pawmo

Pawmo

#0922

Evolution

Pawmot

Pawmot

#0923

Pawmo sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Pawmo in Pokémon GO
Shiny Pawmo in Pokémon GO

Main Series

Scarlet & Violet

2022

Pawmo in Pokémon Scarlet & Violet
Shiny Pawmo in Pokémon Scarlet & Violet
Moves Pawmo learns in Scarlet and Violet.
Pawmo in Scarlet and Violet

Moves Pawmo learns by leveling up in Scarlet and Violet.
Class
Evo.Arm Thrust

The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.

Fighting1510020
StartScratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
3Thunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
6Quick Attack

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Normal4010030
8Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
12Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
15Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
19Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
23Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
27Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
32Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
38Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Normal-10015
42Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
46Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
52Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
Moves Pawmo can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM009Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM031Metal Claw

The target is raked with steel claws. This may also boost the user's Attack stat.

Steel509535
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM039Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM183Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Normal-9010
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM213Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Fighting--10
TM229Upper Hand

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Fighting6510015
Egg moves Pawmo can learn in Scarlet and Violet.
Class
Fake Out

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Normal4010010
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030
Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510
Wish

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Normal--10

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