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National Dex / Grapploct

Grapploct

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Grapploct

#0853 in the National Pokédex • Jujitsu Pokémon

Grapploct sprite

Normal

Shiny Grapploct sprite

Shiny

Pokémon HOME art

Details

Category

Jujitsu Pokémon

Height

1.6 m (5'03")

Weight

39 kg (86 lbs)

National Pokédex

#0853
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

118

216

368

Defense

90

166

306

Sp. Atk

70

130

262

Sp. Def

80

148

284

Speed

42

80

201

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Grapploct, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Clobbopus

Clobbopus

#0852

Level up knowing Taunt

Grapploct

Grapploct

#0853

Games where Grapploct appears, newest first. Each link opens that game's Pokédex page.

Games

Pick a game to see what Grapploct learns there.
Grapploct in Legends: Z-A

Moves Grapploct learns by leveling up in Legends: Z-A.
Class
Evo.Octolock

The user locks targets in and prevents them from fleeing. This move also continually lowers the targets' Defense and Sp. Def stats for a while.

Fighting---
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartRock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
10Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
12Bullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Steel30--
15Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Fighting---
18Mach Punch

The user attacks by throwing a punch with blinding speed.

Fighting30--
20Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
24Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
28Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
30Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
32Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
35Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
46Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
53Topsy-Turvy

The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.

Dark---
Moves Grapploct can learn from Technical Machines in Legends: Z-A.
Class
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM129Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM137Storm Throw

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

Fighting65--
TM140Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
TM150Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Fighting40--

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