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Z-A / Pokédex

Grapploct

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Grapploct

Hyperspace #67 in the Pokémon Legends: Z-A Pokédex

Grapploct in the National Pokédex

Grapploct pins opponents to the ground with its prized tentacles. Not even monstrously strong Pokémon can wrestle free from its hold.

Details

Type

Fighting

Category

-

Height

1.6 m (5'03")

Weight

39 kg (86 lbs)

National Pokédex

#0853

Pokédex

Hyperspace #67

Grapploct in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

118

216

368

Defense

90

166

306

Sp. Atk

70

130

262

Sp. Def

80

148

284

Speed

42

80

201

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #67
EV yield
2 Atk
Catch rate
45
Base Exp.
168
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Clobbopus

Clobbopus

Hyperspace #66

Know Taunt. Select Evolve from the party menu when eligible; evolution is not automatic.

Grapploct

Grapploct

Hyperspace #67

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Octolock

The user locks targets in and prevents them from fleeing. This move also continually lowers the targets' Defense and Sp. Def stats for a while.

Level: Evo.

Fighting—12sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Level: Start

Fighting406sLevel 10 or Seed of Mastery
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Level: 10

Fighting4010sLevel 13 or Seed of Mastery
Bullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Level: 12

Steel303sLevel 15 or Seed of Mastery
Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 15

Fighting—13sLevel 18 or Seed of Mastery
Mach Punch

The user attacks by throwing a punch with blinding speed.

Level: 18

Fighting303sLevel 21 or Seed of Mastery
Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Level: 20

Fighting606sLevel 23 or Seed of Mastery
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Level: 24

Fighting757sLevel 27 or Seed of Mastery
Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Level: 28

Fighting—18sLevel 31 or Seed of Mastery
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Level: 30

Dark6510sLevel 33 or Seed of Mastery
Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Level: 32

Normal506sLevel 35 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Level: 35

Dark—12sLevel 38 or Seed of Mastery
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Level: 46

Fighting12012sLevel 49 or Seed of Mastery
Topsy-Turvy

The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.

Level: 53

Dark—10sLevel 56 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sLevel 27 or Seed of Mastery
Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

TM011

Fighting—18sLevel 31 or Seed of Mastery
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

TM129

Fighting606sLevel 23 or Seed of Mastery
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

TM107

Fighting12012sLevel 49 or Seed of Mastery
Comet Punch

The user attacks with a flurry of five punches, one after the other.

TM108

Normal306sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

TM132

Normal506sLevel 35 or Seed of Mastery
Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

TM131

Fighting757sNot established
Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

TM135

Dragon456sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

TM096

Water11012sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sLevel 33 or Seed of Mastery
Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

TM076

Water858sNot established
Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

TM046

Ground556sNot established
Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

TM140

Water908sNot established
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

TM018

Fighting4010sLevel 13 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

TM004

Fighting406sLevel 10 or Seed of Mastery
Storm Throw

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

TM137

Fighting657sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sLevel 38 or Seed of Mastery
Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

TM150

Fighting403sNot established
Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

TM098

Water808sNot established
Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

TM070

Water207sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

4 acquisition contexts · showing 4

Location and methodCapture levelHyperspace battle levelConditions

Fighting-type Hyperspace Wild Zones

4★ Fighting-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
41–43166–168

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

4★ Fighting-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
50–52175–177

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
54–56194–196

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
63–65200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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