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National Dex / Pancham

Pancham

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Pancham

#0674 in the National Pokédex • Playful Pokémon

Pancham sprite

Normal

Shiny Pancham sprite

Shiny

Pokémon HOME art

Details

Category

Playful Pokémon

Height

0.6 m (2'00")

Weight

8 kg (17.6 lbs)

National Pokédex

#0674

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

67

244

338

Attack

82

152

289

Defense

62

116

245

Sp. Atk

46

87

210

Sp. Def

48

90

214

Speed

43

81

203

Total

348

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pancham, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pancham

Pancham

#0674

Level 32

Pangoro

Pangoro

#0675

Pancham sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Pancham in Pokémon GO
Shiny Pancham in Pokémon GO

Main Series

Legends: Z-A

2025

Pancham in Pokémon Legends: Z-A
Shiny Pancham in Pokémon Legends: Z-A

Sword & Shield

2019

Pancham in Pokémon Sword & Shield
Shiny Pancham in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Pancham in Pokémon Ultra Sun & Ultra Moon
Shiny Pancham in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Pancham in Pokémon Sun & Moon
Shiny Pancham in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Pancham in Pokémon Omega Ruby & Alpha Sapphire
Shiny Pancham in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Pancham in Pokémon X & Y
Shiny Pancham in Pokémon X & Y

Pick a game to see what Pancham learns there.
Pancham in Legends: Z-A

Moves Pancham learns by leveling up in Legends: Z-A.
Class
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
8Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
15Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
20Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
24Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
28Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Fighting---
30Parting Shot

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Dark---
34Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
44Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
Moves Pancham can learn from Technical Machines in Legends: Z-A.
Class
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM053Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM129Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM137Storm Throw

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

Fighting65--

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