Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet

Tools

Scarlet & Violet

Game

Scarlet & Violet

News

Events

Guides

Pokédex

Stats, moves, and Paldea entries

Moves

Power, accuracy, and learners

Items

Pockets, images, and effects

Database

S/V / Pokédex

Iron Hands

Iron Hands

#992 in the Scarlet and Violet Pokédex

Iron Hands

#992 in the Scarlet and Violet Pokédex

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

154

Attack

140

Defense

108

Sp. Atk

50

Sp. Def

68

Speed

50

Total

570

Iron Bundle

Iron Jugulis

Iron Hands normal sprite

Normal

Shiny Iron Hands sprite

Shiny

Iron Hands

#992
FightingElectric

Height

0.2 m (0'08")

Weight

38.1 kg (84 lbs)

Abilities

Quark DriveQuark DriveHidden

It's Super Effective

Damage multipliers Iron Hands takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Psychic

Fairy

Resists

Electric

0.5×

Bug

0.5×

Rock

0.5×

Dark

0.5×

Steel

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
Iron Hands

Iron Hands

#992

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSand AttackGroundStatus-10015

Reduces accuracy by throwing sand.

StartTackleNormalPhysical4010035

A full-body charge attack.

StartFocus EnergyNormalStatus--30

Raises the criti­ cal hit ratio.

StartArm ThrustFightingPhysical1510020

Straight-arm punches that strike the foe 2 to 5 times.

7Fake OutNormalPhysical4010010

A 1st-turn, 1st-strike move that causes flinching.

14WhirlwindNormalStatus--20

Blows away the foe & ends battle.

21Thunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

28SlamNormalPhysical807520

Slams the foe with a tail, vine, etc.

35Force PalmFightingPhysical6010010

The foe is attacked with a shock wave. It may also leave the target paralyzed.

42Seismic TossFightingPhysical-10020

The user's level equals damage HP.

49ChargeElectricStatus--20

Charges power to boost the electric move used next.

56Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

63Close CombatFightingPhysical1201005

The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

70DetectFightingStatus--5

Evades attack that turn. It may fail.

77Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

84Belly DrumNormalStatus--10

Reduces own HP to maximize ATTACK.

91Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Fire PunchFirePhysical7510015

A fiery punch. May cause a burn.

0Ice PunchIcePhysical7510015

An icy punch. May cause freezing.

0Swords DanceNormalStatus--20

A dance that in­ creases ATTACK.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0Low KickFightingPhysical-10020

An attack that may cause flinching.

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0EarthquakeGroundPhysical10010010

Tough but useless vs. flying foes.

0MetronomeNormalStatus--10

Randomly uses any POKéMON move.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Rock SlideRockPhysical759010

An attack that may cause flinching.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0ReversalFightingPhysical-10015

Stronger if the user's HP is low.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Scary FaceNormalStatus-10010

Sharply reduces the foe's SPEED.

0EndureNormalStatus--10

Always leaves at least 1HP.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Rock TombRockPhysical609515

Stops the foe from moving with rocks and cuts SPEED.

0Iron DefenseSteelStatus--15

Hardens the body’s surface to sharply raise DEFENSE.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

0Low SweepFightingPhysical6510020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

0Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

0BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

0Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

0Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

0Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

0Tera BlastNormalSpecial8010010

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.