National Dex / Bewear

Bewear

Back to Pokédex

Bewear

#0760 in the National Pokédex • Strong Arm Pokémon

Bewear sprite

Normal

Shiny Bewear sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Strong Arm Pokémon

Height

2.1 m (6'11")

Weight

135 kg (297.6 lbs)

National Pokédex

#0760

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

120

350

444

Attack

125

229

383

Defense

80

148

284

Sp. Atk

55

103

229

Sp. Def

60

112

240

Speed

60

112

240

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Bewear, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Stufful

Stufful

#0759

Level 27

Bewear

Bewear

#0760

Bewear sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Bewear in Pokémon GO
Shiny Bewear in Pokémon GO

Main Series

Sword & Shield

2019

Bewear in Pokémon Sword & Shield
Shiny Bewear in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Bewear in Pokémon Ultra Sun & Ultra Moon
Shiny Bewear in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Bewear in Pokémon Sun & Moon
Shiny Bewear in Pokémon Sun & Moon

Pick a game to see what Bewear learns there.
Bewear in Sword and Shield

Moves Bewear learns by leveling up in Sword and Shield.
Class
Evo.Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartPayback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
StartBaby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Fairy-10030
12Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
16Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
20Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
24Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
30Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
36Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting1009010
42Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
48Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
54Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
60Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Moves Bewear can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM29Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM42Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM75Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM97Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR07Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR21Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR47Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
TR48Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TR53Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR93Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark8510010
TR94High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Egg moves Bewear can learn in Sword and Shield.
Class
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase