| TM004 | Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | Fighting |  | 40 | - | - |
| TM010 | Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | Fighting |  | 75 | - | - |
| TM011 | Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | Fighting |  | - | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM022 | Aerial Ace The user attacks by confounding targets with swift movements before slashing. | Flying |  | 60 | - | - |
| TM030 | Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Normal |  | - | - | - |
| TM032 | Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | Normal |  | - | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM041 | Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Water |  | 60 | - | - |
| TM043 | Fly The user attacks by disappearing high into the sky for a short time, then swooping back down. | Flying |  | 90 | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM045 | Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Dark |  | 65 | - | - |
| TM047 | Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | Psychic |  | - | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM076 | Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | Water |  | 85 | - | - |
| TM079 | Hurricane The user attacks by wrapping targets in a fierce wind. This may also leave targets confused. | Flying |  | 110 | - | - |
| TM082 | U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | Bug |  | 70 | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM094 | Whirlwind The user creates a strong wind to drive targets back a good distance. | Normal |  | - | - | - |
| TM095 | Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Dark |  | - | - | - |
| TM098 | Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | Water |  | 80 | - | - |
| TM107 | Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | Fighting |  | 120 | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM110 | Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | Water |  | 50 | - | - |
| TM113 | Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | Fighting |  | 65 | - | - |
| TM125 | Mimic The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | Normal |  | - | - | - |
| TM134 | Dual Wingbeat The user attacks by slamming targets with its wings to deal two strikes, one after the other. | Flying |  | 45 | - | - |
| TM144 | Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | Ice |  | 40 | - | - |
| TM153 | Sky Attack The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out. | Flying |  | 140 | - | - |