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HOME / Passimian

Passimian

Passimian

#0766 in the National Pokédex • Teamwork Pokémon

Passimian

#0766 in the National Pokédex • Teamwork Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

120

220

372

Defense

90

166

306

Sp. Atk

40

76

196

Sp. Def

60

112

240

Speed

80

148

284

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Oranguru

Wimpod

Passimian normal sprite

Normal

Shiny Passimian sprite

Shiny

Passimian

Teamwork Pokémon

#0766
Fighting

Height

2 m (6'07")

Weight

82.8 kg (182.5 lbs)

Abilities

ReceiverDefiantHidden

It's Super Effective

Damage multipliers Passimian takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
Passimian

Passimian

#0766

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A full-body charge attack.

4LeerNormalStatus-10030

Reduces the foe's DEFENSE.

8Rock SmashFightingPhysical4010015

An attack that may lower DEFENSE.

11Focus EnergyNormalStatus--30

Raises the criti­ cal hit ratio.

15Beat UpDarkPhysical-10010

Party POKéMON join in the attack.

18Scary FaceNormalStatus-10010

Sharply reduces the foe's SPEED.

22Take DownNormalPhysical908520

A tackle that also hurts the user.

25BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

29ThrashNormalPhysical12010010

Works 2-3 turns and confuses user.

32Bulk UpFightingStatus--20

Bulks up the body to boost both ATTACK and DEFENSE.

36Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

39FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

43Close CombatFightingPhysical1201005

The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

46ReversalFightingPhysical-10015

Stronger if the user's HP is low.

50Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0EarthquakeGroundPhysical10010010

Tough but useless vs. flying foes.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Rock SlideRockPhysical759010

An attack that may cause flinching.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Rock TombRockPhysical609515

Stops the foe from moving with rocks and cuts SPEED.

0Aerial AceFlyingPhysical60-20

An extremely speedy and unavoidable attack.

0Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

0U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

0PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

0Low SweepFightingPhysical6510020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

0BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

0Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

0Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

0Mega KickNormalPhysical120755

A powerful kicking attack.

0EndureNormalStatus--10

Always leaves at least 1HP.

0RevengeFightingPhysical6010010

An attack that gains power if injured by the foe.

0AssuranceDarkPhysical6010010

If the foe has already taken some damage in the same turn, this attack’s power is doubled.

0RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Low KickFightingPhysical-10020

An attack that may cause flinching.

0Baton PassNormalStatus--40

Switches while keeping effects.

0Tera BlastNormalSpecial8010010

0TrailblazeGrassPhysical5010020

0Chilling WaterWaterSpecial5010020

0Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CounterFightingPhysical-10020

Returns a physical blow double.

FeintNormalPhysical3010010

An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

Quick AttackNormalPhysical4010030

Lets the user get in the first hit.

Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.

Seismic TossFightingPhysical-10020

The user's level equals damage HP.

Vital ThrowFightingPhysical70-10

A 2nd-strike move that never misses.

Games

Games where Passimian appears, in release order. Each link opens that game's Pokédex page.

Ultra Sun & Ultra Moon

Passimian in Ultra Sun & Ultra Moon
Shiny Passimian in Ultra Sun & Ultra Moon

Passimian

Sword & Shield

Scarlet & Violet

Pokémon GO

#0765

Oranguru

#0767

Wimpod

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