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HOME / Oranguru

Oranguru

Oranguru

#0765 in the National Pokédex • Sage Pokémon

Oranguru

#0765 in the National Pokédex • Sage Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

60

112

240

Defense

80

148

284

Sp. Atk

90

166

306

Sp. Def

110

202

350

Speed

60

112

240

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Comfey

Passimian

Oranguru normal sprite

Normal

Shiny Oranguru sprite

Shiny

Oranguru

Sage Pokémon

#0765
NormalPsychic

Height

1.5 m (4'11")

Weight

76 kg (167.6 lbs)

Abilities

Inner FocusTelepathySymbiosisHidden

It's Super Effective

Damage multipliers Oranguru takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Dark

Resists

Ghost

Psychic

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
Oranguru

Oranguru

#0765

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfusionPsychicSpecial5010025

An attack that may cause confusion.

4After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

8TauntDarkStatus-10020

Taunts the foe into only using attack moves.

11QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

15Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

18Psych UpNormalStatus--10

Copies the foe's stat changes.

22Feint AttackDarkPhysical60-20

An attack that never misses.

25Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

29Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

32InstructPsychicStatus--15

The user instructs the target to use the target’s last move again.

36Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

39Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

43PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

46Future SightPsychicSpecial12010010

An attack that hits on 3rd turn.

50Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0EarthquakeGroundPhysical10010010

Tough but useless vs. flying foes.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Rock SlideRockPhysical759010

An attack that may cause flinching.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0SafeguardNormalStatus--25

Prevents all status problems.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Nature PowerNormalStatus--20

The type of attack varies depending on the location.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

0EmbargoDarkStatus-10015

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

0Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

0Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

0Mega KickNormalPhysical120755

A powerful kicking attack.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0EndureNormalStatus--10

Always leaves at least 1HP.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

0ImprisonPsychicStatus--10

Prevents foes from using moves known by the user.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

0SwiftNormalSpecial60-20

An attack that never misses.

0Scary FaceNormalStatus-10010

Sharply reduces the foe's SPEED.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0Hyper VoiceNormalSpecial9010010

A loud attack that uses sound waves to injure.

0Tera BlastNormalSpecial8010010

0TrailblazeGrassPhysical5010020

0Chilling WaterWaterSpecial5010020

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
ExtrasensoryPsychicSpecial8010020

Attacks with a peculiar power. May cause flinching.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

YawnNormalStatus--10

Lulls the foe into yawning, then sleeping next turn.

Games

Games where Oranguru appears, in release order. Each link opens that game's Pokédex page.

Ultra Sun & Ultra Moon

Oranguru in Ultra Sun & Ultra Moon
Shiny Oranguru in Ultra Sun & Ultra Moon

Oranguru

Sword & Shield

Scarlet & Violet

Pokémon GO

#0764

Comfey

#0766

Passimian

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