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National Dex / Mankey

Mankey

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Mankey

#0056 in the National Pokédex • Pig Monkey Pokémon

Mankey sprite

Normal

Shiny Mankey sprite

Shiny

Pokémon HOME art

Details

Category

Pig Monkey Pokémon

Height

0.5 m (1'08")

Weight

28 kg (61.7 lbs)

National Pokédex

#0056
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

80

148

284

Defense

35

67

185

Sp. Atk

35

67

185

Sp. Def

45

85

207

Speed

70

130

262

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mankey, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mankey

Mankey

#0056

Level 28

Primeape

Primeape

#0057

Primeape

Primeape

#0057

Evolution

Annihilape

Annihilape

#0979

Mankey sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mankey in Pokémon GO
Shiny Mankey in Pokémon GO

Main Series

Legends: Z-A

2025

Mankey in Pokémon Legends: Z-A
Shiny Mankey in Pokémon Legends: Z-A

Scarlet & Violet

2022

Mankey in Pokémon Scarlet & Violet
Shiny Mankey in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Mankey in Pokémon Brilliant Diamond & Shining Pearl

Let's Go, Pikachu! & Eevee!

2018

Mankey in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Mankey in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Mankey in Pokémon Ultra Sun & Ultra Moon
Shiny Mankey in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mankey in Pokémon Sun & Moon
Shiny Mankey in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mankey in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mankey in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mankey in Pokémon X & Y
Shiny Mankey in Pokémon X & Y

Black 2 & White 2

2012

Mankey in Pokémon Black 2 & White 2
Shiny Mankey in Pokémon Black 2 & White 2

Black & White

2010

Mankey in Pokémon Black & White
Shiny Mankey in Pokémon Black & White

HeartGold & SoulSilver

2009

Mankey in Pokémon HeartGold & SoulSilver
Shiny Mankey in Pokémon HeartGold & SoulSilver

Platinum

2008

Mankey in Pokémon Platinum
Shiny Mankey in Pokémon Platinum

Diamond & Pearl

2006

Mankey in Pokémon Diamond & Pearl
Shiny Mankey in Pokémon Diamond & Pearl

Emerald

2004

Mankey in Pokémon Emerald
Shiny Mankey in Pokémon Emerald

FireRed & LeafGreen

2004

Mankey in Pokémon FireRed & LeafGreen
Shiny Mankey in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Mankey in Pokémon Ruby & Sapphire
Shiny Mankey in Pokémon Ruby & Sapphire

Crystal

2000

Mankey in Pokémon Crystal
Shiny Mankey in Pokémon Crystal

Gold & Silver

1999

Mankey in Pokémon Gold & Silver
Shiny Mankey in Pokémon Gold & Silver

Yellow

1998

Mankey in Pokémon Yellow

Red & Blue

1996

Mankey in Pokémon Red & Blue
Pick a game to see what Mankey learns there.
Mankey in Legends: Z-A

Moves Mankey learns by leveling up in Legends: Z-A.
Class
StartFocus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
8Rock Throw

The user attacks by picking up a small rock and throwing it at targets.

Rock50--
10Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
13Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
16Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
18Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
22Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
25Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
28Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
40Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
44Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
50Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
54Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--
Moves Mankey can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM050Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM116Pay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

Normal40--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM129Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM137Storm Throw

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

Fighting65--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---

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