National Dex / Kommo O Totem

Kommo O Totem

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#0784 in the National Pokédex • Scaly Pokémon

A form of Kommo-o

Pokémon HOME art

Pokémon details

Category

Scaly Pokémon

Height

2.4 m (7'10")

Weight

207.5 kg (457.5 lbs)

National Pokédex

#0784

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

110

202

350

Defense

125

229

383

Sp. Atk

100

184

328

Sp. Def

105

193

339

Speed

85

157

295

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Kommo-o Totem, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Jangmo-o

Jangmo-o

#0782

Level 35

Hakamo-o

Hakamo-o

#0783

Hakamo-o

Hakamo-o

#0783

Level 45

Kommo-o

Kommo-o

#0784

Kommo-o sprites across all games. Select one to see its Pokédex details for that game.

Main Series

Ultra Sun & Ultra Moon

2017

Kommo-o Totem in Pokémon Ultra Sun & Ultra Moon
Shiny Kommo-o Totem in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Kommo-o Totem in Pokémon Sun & Moon
Shiny Kommo-o Totem in Pokémon Sun & Moon

Pick a game to see what Kommo-o Totem learns there.
Kommo-o Totem in Ultra Sun and Ultra Moon

Moves Kommo-o Totem learns by leveling up in Ultra Sun and Ultra Moon.
Class
Evo.Clanging Scales

The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.

Dragon1101005
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartBide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
StartProtect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartBelly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10
StartSky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting859015
StartAutotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
StartClanging Scales

The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.

Dragon1101005
5Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
9Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
13Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
17Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
21Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
25Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
29Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
33Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
38Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
43Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
51Noble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Normal-10030
59Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
67Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
75Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005

Moves Kommo-o Totem can learn from Technical Machines in Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM02Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM82Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

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