National Dex / Tapu Koko

Tapu Koko

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Tapu Koko

#0785 in the National Pokédex • Land Spirit Pokémon

Tapu Koko sprite

Normal

Shiny Tapu Koko sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Land Spirit Pokémon

Height

1.8 m (5'11")

Weight

20.5 kg (45.2 lbs)

National Pokédex

#0785

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

115

211

361

Defense

85

157

295

Sp. Atk

95

175

317

Sp. Def

75

139

273

Speed

130

238

394

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tapu Koko, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Tapu Koko

Tapu Koko

#0785

No evolutions

Tapu Koko sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Tapu Koko in Pokémon GO
Shiny Tapu Koko in Pokémon GO

Main Series

Sword & Shield

2019

Tapu Koko in Pokémon Sword & Shield
Shiny Tapu Koko in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Tapu Koko in Pokémon Ultra Sun & Ultra Moon
Shiny Tapu Koko in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Tapu Koko in Pokémon Sun & Moon
Shiny Tapu Koko in Pokémon Sun & Moon

Pick a game to see what Tapu Koko learns there.
Tapu Koko in Sword and Shield

Moves Tapu Koko learns by leveling up in Sword and Shield.
Class
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
5Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
10Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030
15False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
20Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
25Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
30Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
35Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
40Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
45Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
50Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
55Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy-9010
60Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
65Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015
70Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
75Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10

Moves Tapu Koko can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM06Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM30Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM60Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM78Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM80Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM82Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Electric559515
TM90Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10
TM93Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR66Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR80Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR86Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

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