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Tapu Koko

#383 in the Ultra Sun & Ultra Moon Pokédex • Land Spirit Pokémon

Ultra Sun

Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

Ultra Moon

The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.

Pokédexes

Updated Melemele #150Updated Alola #383

Egg Group

Undiscovered

Steps to Hatch

3,840

Effort Values Yielded

3 Spe

Gender Ratio

Genderless

Capture Rate

3

Base Experience

257
Tapu Koko

Tapu Koko

#383

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Ruins of Conflict

Static encounter, only one chance60100%

-

Ruins of Conflict

Static encounter, only one chance6015%

-

Ultra Sun

LocationMethodLevelChanceConditions

Ruins of Conflict

Static encounter, only one chance60100%

-

Ruins of Conflict

Static encounter, only one chance6015%

-

Kommo-o Totem

Tapu Lele

Tapu Koko normal sprite

Normal

Shiny Tapu Koko sprite

Shiny

Tapu Koko

Land Spirit Pokémon

#383
ElectricFairy

Height

1.8 m

Weight

20.5 kg

Base XP

257

Abilities

Electric SurgeTelepathy

HP

70

Attack

115

Defense

85

Sp. Atk

95

Sp. Def

75

Speed

130

Total

570

Type Chart

Weaknesses

Takes 2× from

PoisonGround

Resistances

Takes 0× from

Dragon

Takes 0.5× from

ElectricFightingFlyingBugDark
Class
Description
StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartWithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

StartFalse SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

StartMean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

StartBrave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

StartElectric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

8SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

14Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

20ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

26ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

32Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

38Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

43Nature’s MadnessFairySpecial-9010

The user hits the target with the force of nature. It halves the target’s HP.

48DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

53AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

58Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM58Sky DropFlyingPhysical6010010

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric Surge

Ability Slot 1

Turns the ground into Electric Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Telepathy

Hidden Ability

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

USUM / Pokédex

Tapu Koko

Tapu Koko

#383 in the Ultra Sun & Ultra Moon Pokédex • Land Spirit Pokémon

Ultra Sun

Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

Ultra Moon

The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.

Pokédexes

Updated Melemele #150Updated Alola #383

Egg Group

Undiscovered

Steps to Hatch

3,840

Effort Values Yielded

3 Spe

Gender Ratio

Genderless

Capture Rate

3

Base Experience

257
Tapu Koko

Tapu Koko

#383

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Ruins of Conflict

Static encounter, only one chance60100%

-

Ruins of Conflict

Static encounter, only one chance6015%

-

Ultra Sun

LocationMethodLevelChanceConditions

Ruins of Conflict

Static encounter, only one chance60100%

-

Ruins of Conflict

Static encounter, only one chance6015%

-

Kommo-o Totem

Tapu Lele

Tapu Koko normal sprite

Normal

Shiny Tapu Koko sprite

Shiny

Tapu Koko

Land Spirit Pokémon

#383
ElectricFairy

Height

1.8 m

Weight

20.5 kg

Base XP

257

Abilities

Electric SurgeTelepathy

HP

70

Attack

115

Defense

85

Sp. Atk

95

Sp. Def

75

Speed

130

Total

570

Type Chart

Weaknesses

Takes 2× from

PoisonGround

Resistances

Takes 0× from

Dragon

Takes 0.5× from

ElectricFightingFlyingBugDark
Class
Description
StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartWithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

StartFalse SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

StartMean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

StartBrave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

StartElectric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

8SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

14Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

20ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

26ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

32Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

38Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

43Nature’s MadnessFairySpecial-9010

The user hits the target with the force of nature. It halves the target’s HP.

48DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

53AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

58Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM58Sky DropFlyingPhysical6010010

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric Surge

Ability Slot 1

Turns the ground into Electric Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Telepathy

Hidden Ability

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.