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Tapu Koko

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Tapu Koko in Pokémon Ultra Sun & Ultra Moon

#383 in the Ultra Sun & Ultra Moon Pokédex • Land Spirit Pokémon

Tapu Koko in the National Pokédex

Pokédex entries

Ultra Sun

Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

Ultra Moon

The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.

Pokémon details

Types

ElectricFairy

Category

Land Spirit Pokémon

Height

1.8 m (5'11")

Weight

20.5 kg (45.2 lbs)

National Pokédex

#0785

Pokédex

#383

Tapu Koko in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

115

211

361

Defense

85

157

295

Sp. Atk

95

175

317

Sp. Def

75

139

273

Speed

130

238

394

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tapu Koko, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #383Melemele #150
EV yield
3 Spe
Catch rate
3
Base Exp.
257

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
Tapu Koko

Tapu Koko

#383

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Ruins of Conflict

Static encounter, only one chance60-

After becoming Champion, interact with the guardian statue at its ruins for the level-60 guardian encounter.

Ultra Sun
LocationMethodLevelChanceConditions

Ruins of Conflict

Static encounter, only one chance60-

After becoming Champion, interact with the guardian statue at its ruins for the level-60 guardian encounter.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartFalse Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
StartMean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
StartPower Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
StartBrave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015
StartElectric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10
8Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
14Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
20Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
26Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
32Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
38Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20
43Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy-9010
48Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
53Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
58Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM58Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying6010010
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM76Fly

The user soars and then strikes its target on the next turn.

Flying909515
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Ability options available to this Pokémon in this game.

Electric Surge

Ability Slot 1

Turns the ground into Electric Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

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