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Sandshrew

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Sandshrew in Pokémon Black & White

#27 in the National Pokédex • Mouse Pokémon

Sandshrew in the National Pokédex
Sandshrew sprite

Normal

Shiny Sandshrew sprite

Shiny

Pokédex entries

Pokémon Black

To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.

Pokémon White

To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.

Pokémon details

Type

Ground

Category

Mouse Pokémon

Height

0.6 m (2'00")

Weight

12 kg (26.5 lbs)

National Pokédex

#0027

Sandshrew in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

75

139

273

Defense

85

157

295

Sp. Atk

20

40

152

Sp. Def

30

58

174

Speed

40

76

196

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sandshrew, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def
Catch rate
255
Base Exp.
60

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sandshrew

Sandshrew

#27

Level 22

Sandslash

Sandslash

#28

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Icy Cave transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Icy Cave catalog; Sand Rush ability

White
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Icy Cave transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Icy Cave catalog; Sand Rush ability

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035
3Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
7Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
9Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
13Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040
15Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20
19Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
21Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
25Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520
27Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
31Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
33Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Chip Away

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

Normal7010020
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Crush Claw

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

Normal759510
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Metal Claw

The target is raked with steel claws. It may also raise the user’s Attack stat.

Steel509535
Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040
Rock Climb

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Normal908520

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505

Generation III → Pal Park → Generation IV → PokéTransfer

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

PokéTransfer from Generation IV

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

PokéTransfer from Generation IV

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

PokéTransfer from Generation IV

Magnitude

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

Ground-10030

Trade from Black 2 or White 2

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

PokéTransfer from Generation IV

Super Fang

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

Normal-9010

Historical Dream World: Icy Cave

Super Fang

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

Normal-9010

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Sand Veil

Ability Slot 1

Boosts the Pokémon’s evasion in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Sand Rush(Hidden Ability)

Boosts the Pokémon’s Speed in a sandstorm.

Doubles Speed during a sandstorm. Protects against sandstorm damage.

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