Sandshrew
#27 in the FireRed and LeafGreen Pokédex • Mouse Pokémon
FireRed
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreen
Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Sandshrew #27 | Use Ice Stone | ![]() Sandslash #28 |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 4 Road 4 | Walking in tall grass or a cave | 6 | 10% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 10 | 10% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 8 | 4% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 12 | 1% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 10% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 19 | 5% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 4% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 1% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 11 | 10% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 10% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 13 | 4% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 17 | 1% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 11 | 10% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 15 | 10% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 13 | 4% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 1% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 14 | 20% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 12 | 10% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 15 | 5% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 12 | 4% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 12 | 1% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 32 | 10% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 34 | 10% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe. |
| 6 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its DEFENSE stat. |
| 11 | Sand Attack | ![]() | Status | - | 100 | 15 | A lot of sand is hurled in the foe’s face, reducing its accuracy. |
| 17 | Poison Sting | ![]() | Physical | 15 | 100 | 35 | The foe is stabbed with a toxic barb, etc. It may poison the foe. |
| 23 | Slash | ![]() | Physical | 70 | 100 | 20 | The foe is slashed with claws, etc. It has a high critical-hit ratio. |
| 30 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 37 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The foe is raked with sharp claws or scythes two to five times. |
| 45 | Sand Tomb | ![]() | Physical | 15 | 70 | 15 | The foe is trapped inside a painful sandstorm for two to five turns. |
| 53 | Sandstorm | ![]() | Status | - | - | 10 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Crush Claw | ![]() | Physical | 75 | 95 | 10 | The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE. |
| Flail | ![]() | Physical | - | 100 | 15 | A desperate attack that becomes more powerful the less HP the user has. |
| Metal Claw | ![]() | Physical | 50 | 95 | 35 | The foe is attacked with steel claws. It may also raise the user’s ATTACK. |
| Rapid Spin | ![]() | Physical | 20 | 100 | 40 | An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | A basic attack. It can be used to cut down thin trees and grass. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
Sand Veil
Ups evasion in a sandstorm.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.






























Physical
Status
Special





