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Poliwrath

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Poliwrath in Pokémon Black & White

#62 in the National Pokédex • Tadpole Pokémon

Poliwrath in the National Pokédex
Poliwrath sprite

Normal

Shiny Poliwrath sprite

Shiny

Pokédex entries

Pokémon Black

With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.

Pokémon White

With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.

Pokémon details

Types

WaterFighting

Category

Tadpole Pokémon

Height

1.3 m (4'03")

Weight

54 kg (119 lbs)

National Pokédex

#0062

Poliwrath in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

85

157

295

Defense

95

175

317

Sp. Atk

70

130

262

Sp. Def

90

166

306

Speed

70

130

262

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Poliwrath, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Def
Catch rate
45
Base Exp.
225

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Victory Road

Victory Road (unknown area 53)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 53)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing in dark spots35-604%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing in dark spots35-601%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

White
LocationMethodLevelChanceConditions

Victory Road

Victory Road (unknown area 53)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 53)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing in dark spots35-604%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing in dark spots35-601%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartDouble Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
StartBubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
StartSubmission

The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.

Fighting808025
StartHypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
32Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505
43Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5
53Circle Throw

The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

Fighting609010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM08Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM47Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Prior evolution: level-up (Lv. 31)

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Prior evolution: level-up (Lv. 21)

Bubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030

Prior evolution: level-up (Lv. 1)

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: egg

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Prior evolution: egg

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Prior evolution: egg

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Prior evolution: egg

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805

Prior evolution: level-up (Lv. 38)

Ice Ball

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Ice309020

Prior evolution: egg

Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30

Prior evolution: egg

Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510

Prior evolution: level-up (Lv. 41)

Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515

Prior evolution: level-up (Lv. 28)

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Prior evolution: egg

Splash

The user just flops and splashes around to no effect at all...

Normal--40

Prior evolution: egg

Wake-Up Slap

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Fighting6010010

Prior evolution: level-up (Lv. 35)

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

Prior evolution: level-up (Lv. 11)

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

Prior evolution: egg

Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15

Prior evolution: level-up (Lv. 1)

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

PokéTransfer from Generation IV

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III → Pal Park → Generation IV → PokéTransfer

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III → Pal Park → Generation IV → PokéTransfer

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Damp

Ability Slot 2

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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