Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

LGP/E / Pokédex

Poliwrath

Back to Pokédex

Poliwrath

#62 in the Kanto Pokédex • Tadpole Pokémon

Poliwrath render

Normal

Shiny Poliwrath render

Shiny

Pokédex entries

Let's Go, Pikachu!

Swims powerfully using all the muscles in its body. It can even overtake world-class swimmers.

Let's Go, Eevee!

Swims powerfully using all the muscles in its body. It can even overtake world-class swimmers.

Details

Types

WaterFighting

Category

Tadpole Pokémon

Height

1.3 m (4'03")

Weight

54 kg (119 lbs)

National Pokédex

#0062

Pokédex

#62

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

521

Attack

95

175

448

Defense

95

175

448

Sp. Atk

70

130

393

Sp. Def

90

166

437

Speed

70

130

393

Total

510

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Poliwrath, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #62
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
230
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Surfing in the overworld51-561%

Become Champion to enter Cerulean Cave, Sea Skim is required to reach water spawns

Cerulean Cave

Cerulean Cave (B1F)

Surfing in the overworld51-561%

Become Champion to enter Cerulean Cave, Sea Skim is required to reach water spawns

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Surfing in the overworld51-561%

Become Champion to enter Cerulean Cave, Sea Skim is required to reach water spawns

Cerulean Cave

Cerulean Cave (B1F)

Surfing in the overworld51-561%

Become Champion to enter Cerulean Cave, Sea Skim is required to reach water spawns

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.SubmissionFightingPhysical808020

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartMistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

StartHazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

StartBubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

StartBulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

57SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM30Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Learn these moves on the named pre-evolution in Let’s Go, then retain them when evolving. Individual options do not certify every four-move combination; earlier-generation imports and breeding are unavailable.
Learn before evolving
Class
Description
Poliwhirl: level up; retain through evolution in Let’s Go16Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

Poliwhirl: level up; retain through evolution in Let’s Go21Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Poliwhirl: level up; retain through evolution in Let’s Go30Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Poliwhirl: level up; retain through evolution in Let’s Go39Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Poliwhirl: level up; retain through evolution in Let’s Go48Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.