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Abra

#63 in the Black and White Pokédex • Psi Pokémon

Pokémon Black

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

Pokémon White

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

Pokédexes

-

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

75% male / 25% female

Capture Rate

200

Base Experience

62
PokémonRequiresEvolution
Abra

Abra

#63

Level 16

Kadabra

Kadabra

#64

Kadabra

Kadabra

#64

Trade

Alakazam

Alakazam

#65

Poliwrath

Kadabra

Abra normal sprite

Normal

Shiny Abra sprite

Shiny

Abra

Psi Pokémon

#63
Psychic

Height

0.9 m

Weight

19.5 kg

Base XP

62

Abilities

SynchronizeInner FocusMagic Guard

HP

25

Attack

20

Defense

15

Sp. Atk

105

Sp. Def

55

Speed

90

Total

310

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Twisted SpoonTwisted Spoon
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

Class
Description
BarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.

Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM51Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches its place with one of its allies.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Synchronize

Ability Slot 1

Passes a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Magic Guard

Hidden Ability

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Abra

Abra

#63 in the Black and White Pokédex • Psi Pokémon

Pokémon Black

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

Pokémon White

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

Pokédexes

-

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

75% male / 25% female

Capture Rate

200

Base Experience

62
PokémonRequiresEvolution
Abra

Abra

#63

Level 16

Kadabra

Kadabra

#64

Kadabra

Kadabra

#64

Trade

Alakazam

Alakazam

#65

Poliwrath

Kadabra

Abra normal sprite

Normal

Shiny Abra sprite

Shiny

Abra

Psi Pokémon

#63
Psychic

Height

0.9 m

Weight

19.5 kg

Base XP

62

Abilities

SynchronizeInner FocusMagic Guard

HP

25

Attack

20

Defense

15

Sp. Atk

105

Sp. Def

55

Speed

90

Total

310

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Twisted SpoonTwisted Spoon
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

Class
Description
BarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.

Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM51Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches its place with one of its allies.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Synchronize

Ability Slot 1

Passes a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Magic Guard

Hidden Ability

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.