Abra
#89 in the HeartGold & SoulSilver Pokédex • Psi Pokémon
Abra
#89 in the HeartGold & SoulSilver Pokédex • Psi Pokémon
Stats
Min
Max
HP
25
160
254
Attack
20
40
152
Defense
15
31
141
Sp. Atk
105
193
339
Sp. Def
55
103
229
Speed
90
166
306
Total
310
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Abra
Psi Pokémon

Growth
| Pokédexes | Updated Johto #89 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 200 |
| Base Exp. | 62 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
It senses impending attacks and teleports away to safety before the actual attacks can strike.

SoulSilver
If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Abra #89 | Level 16 | ![]() Kadabra #90 |
![]() Kadabra #90 | Trade | ![]() Alakazam #91 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 34 Road 34 | Walking in tall grass or a cave | 10 | 5% | - |
Route 34 Road 34 | Walking in tall grass or a cave | 10 | 5% | - |
Route 35 Road 35 | Walking in tall grass or a cave | 10 | 5% | - |
Route 35 Road 35 | Walking in tall grass or a cave | 10 | 5% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 12 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 14 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 12 | 1% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 14 | 1% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 12 | 4% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 14 | 4% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 12 | 1% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 14 | 1% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 15 | 10% | Radio off |
Route 8 Road 8 | Walking in tall grass or a cave | 15 | 10% | Radio off |
Route 24 Road 24 | Walking in tall grass or a cave | 9 | 10% | Radio off |
Route 24 Road 24 | Walking in tall grass or a cave | 9 | 10% | Radio off |
Route 25 Road 25 | Walking in tall grass or a cave | 9 | 5% | - |
Route 25 Road 25 | Walking in tall grass or a cave | 9 | 5% | - |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | During the day |
Goldenrod City Goldenrod City Game Corner | Receive as a gift | 15 | 100% | Have at least 200 coins in your Coin Case |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 34 Road 34 | Walking in tall grass or a cave | 10 | 5% | - |
Route 34 Road 34 | Walking in tall grass or a cave | 10 | 5% | - |
Route 35 Road 35 | Walking in tall grass or a cave | 10 | 5% | - |
Route 35 Road 35 | Walking in tall grass or a cave | 10 | 5% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 12 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 14 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 12 | 1% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 14 | 1% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 12 | 4% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 14 | 4% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 12 | 1% | - |
Route 6 Road 6 | Walking in tall grass or a cave | 14 | 1% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 15 | 10% | Radio off |
Route 8 Road 8 | Walking in tall grass or a cave | 15 | 10% | Radio off |
Route 24 Road 24 | Walking in tall grass or a cave | 9 | 10% | Radio off |
Route 24 Road 24 | Walking in tall grass or a cave | 9 | 10% | Radio off |
Route 25 Road 25 | Walking in tall grass or a cave | 9 | 5% | - |
Route 25 Road 25 | Walking in tall grass or a cave | 9 | 5% | - |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | During the day |
Goldenrod City Goldenrod City Game Corner | Receive as a gift | 15 | 100% | Have at least 200 coins in your Coin Case |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Teleport | ![]() | Status | - | - | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | ![]() | Physical | 60 | 100 | 5 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Barrier | ![]() | Status | - | - | 30 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Encore | ![]() | Status | - | 100 | 5 | The user compels the foe to keep using only the move it last used for three to seven turns. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Guard Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Power Trick | ![]() | Status | - | - | 10 | The user employs its psychic power to switch its Attack with its Defense stat. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
Traits
Synchronize
Ability Slot 1
Passes a burn, poison, or paralysis to the foe.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Inner Focus
Ability Slot 2
The Pokémon is protected from flinching.
Prevents flinching.





































Status
Physical

Special








