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PLA / Pokédex

Abra

Back to Pokédex

Abra

#58 in the Hisui Pokédex • Psi Pokémon

Abra in the National Pokédex

Pokédex entries

Legends: Arceus

Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.

Details

Type

Psychic

Category

Psi Pokémon

Height

0.9 m (2'11")

Weight

19.5 kg (43 lbs)

National Pokédex

#0063

Pokédex

#58

Abra in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

25

Attack

20

Defense

15

Sp. Atk

105

Sp. Def

55

Speed

90

Total

310

Damage multipliers Abra takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #58
Effort Levels
0–10 in each stat
Catch rate
205
Base Exp.
62
Gender
75% male
25% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Abra

Abra

#58

Reach level 16 or higher. Choose Evolve from the party menu when eligible.

Kadabra

Kadabra

#59

Kadabra

Kadabra

#59

Use Linking Cord
Alakazam

Alakazam

#60

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak13–15

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak28–30

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Lake Acuity

Wild Pokémon12–15

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Wild Pokémon27–30

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon12–15

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon27–30

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon12–15

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon27–30

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon12–15

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon27–30

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon12–15

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon27–30

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Mass outbreak13–15

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Mass outbreak28–30

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartTeleport

The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees.

Psychic--20

Cannot master

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Seed of Mastery

Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Seed of Mastery

Dazzling Gleam

The user emits a powerful flash of light to inflict damage on the target.

Fairy7510010

Seed of Mastery

Drain Punch

The user attacks with an energy-draining punch that restores the user’s HP.

Fighting7510010

Seed of Mastery

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.

Grass8010010

Seed of Mastery

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510010

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510010

Seed of Mastery

Tri Attack

The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.

Normal8010010

Seed of Mastery

Zen Headbutt

The user focuses its willpower to its head and attacks the target.

Psychic809010

Seed of Mastery

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